TY - GEN
T1 - Motivating Ethnic Minority Students in Hong Kong to Learn Chinese Culture with EduVenture VR
AU - Jong, Morris Siu Yung
AU - Ng, Nelson
AU - Luk, Eric
AU - Leung, Jessie
AU - Jiang, Michael Yi Chao
AU - Lau, Darwin
AU - Tsai, Chin Chung
N1 - Funding Information:
The work described in this paper was substantially supported by the Knowledge Transfer Project Fund from The Chinese University of Hong Kong (Project No.: KPF21CHP09).
Publisher Copyright:
Copyright 2021 Asia-Pacific Society for Computers in Education. All rights reserved.
PY - 2021/11/22
Y1 - 2021/11/22
N2 - This paper presents our initiative for leveraging SV-IVR (spherical video-based immersive virtual reality) to give Hong Kong ethnic minority students exposure to local Chinese culture via EduVenture VR - an interactive learner-immersed virtual interactive learning application. The work was conducted in the COVID-19 pandemic context; outdoor fieldwork-based learning was not recommended in the circumstance. The research participants were 63 ethnic minority students (from Grade 7 to Grade 9) from a Hong Kong secondary school. The ARCS model of instructional motivation was employed to evaluate the motivational effectiveness of the Chinese culture learning activity supported by EduVenture VR. In the study, we obtained positive results in terms of the 4 motivational dimensions: "Attention,""Relevance,""Confidence' and "Satisfaction."
AB - This paper presents our initiative for leveraging SV-IVR (spherical video-based immersive virtual reality) to give Hong Kong ethnic minority students exposure to local Chinese culture via EduVenture VR - an interactive learner-immersed virtual interactive learning application. The work was conducted in the COVID-19 pandemic context; outdoor fieldwork-based learning was not recommended in the circumstance. The research participants were 63 ethnic minority students (from Grade 7 to Grade 9) from a Hong Kong secondary school. The ARCS model of instructional motivation was employed to evaluate the motivational effectiveness of the Chinese culture learning activity supported by EduVenture VR. In the study, we obtained positive results in terms of the 4 motivational dimensions: "Attention,""Relevance,""Confidence' and "Satisfaction."
KW - ARCS
KW - Chinese culture
KW - EduVenture VR
KW - Ethnic minority students
KW - Spherical video-based immersive virtual reality (SV-IVR)
UR - http://www.scopus.com/inward/record.url?scp=85122952874&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85122952874&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85122952874
T3 - 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings
SP - 707
EP - 710
BT - 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings
A2 - Rodrigo, Maria Mercedes T.
A2 - Iyer, Sridhar
A2 - Mitrovic, Antonija
A2 - Cheng, Hercy N. H.
A2 - Kohen-Vacs, Dan
A2 - Matuk, Camillia
A2 - Palalas, Agnieszka
A2 - Rajenran, Ramkumar
A2 - Seta, Kazuhisa
A2 - Wang, Jingyun
PB - Asia-Pacific Society for Computers in Education
T2 - 29th International Conference on Computers in Education Conference, ICCE 2021
Y2 - 22 November 2021 through 26 November 2021
ER -