Modding commercial game for physics learning: A preliminary study

Hang Zheng Sun Lin, Guey-Fa Chiou

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students' attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students' concept learning.

Original languageEnglish
Title of host publicationDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Pages225-227
Number of pages3
DOIs
Publication statusPublished - 2010 Jun 25
Event3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, Taiwan
Duration: 2010 Apr 122010 Apr 16

Publication series

NameDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

Other

Other3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
CountryTaiwan
CityKaohsiung
Period10/4/1210/4/16

Keywords

  • Game-based learning
  • Modding
  • Physics learning

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • Cite this

    Lin, H. Z. S., & Chiou, G-F. (2010). Modding commercial game for physics learning: A preliminary study. In DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 225-227). [5463776] (DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2010.41