Mobile assisted game-based Chinese character recognition

Lung Hsiang Wong*, Ching Kun Hsu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper reports on the effects of two different dynamic grouping strategies in a mobile-assisted Chinese character learning game. The game application assigns each student a component of a Chinese character through their smartphones and requires them to form groups that can assemble a legitimate Chinese character using the components held by the group members. Sixteen Primary 3 (3 rd grade) students taking Chinese as a second language (L2) class involved in the study. Video-recordings of the game and the transcriptions of focus group interviews were qualitatively analyzed. The study aims to explore the patterns of social interactions during the game, especially on the varied impacts of the two different grouping rules (allowing versus not allowing each student to join more than one group at one time) on the student game behaviors and their learning gains.

Original languageEnglish
Title of host publicationProceedings of the 19th International Conference on Computers in Education, ICCE 2011
Pages39-46
Number of pages8
Publication statusPublished - 2011
Externally publishedYes
Event19th International Conference on Computers in Education, ICCE 2011 - Chiang Mai, Thailand
Duration: 2011 Nov 282011 Dec 2

Publication series

NameProceedings of the 19th International Conference on Computers in Education, ICCE 2011

Other

Other19th International Conference on Computers in Education, ICCE 2011
Country/TerritoryThailand
CityChiang Mai
Period2011/11/282011/12/02

Keywords

  • Chinese character learning
  • Computer-supported collaborative learning (CSCL)
  • Game-based learning
  • Mobile-assisted language learning (MALL)

ASJC Scopus subject areas

  • Education

Fingerprint

Dive into the research topics of 'Mobile assisted game-based Chinese character recognition'. Together they form a unique fingerprint.

Cite this