TY - JOUR
T1 - Learning Progress in a Chinese Order of Stroke Game
T2 - The Effects of Intrinsic Cognitive Load and Gameplay Interest Mediated by Flow Experience
AU - Hong, Jon Chao
AU - Hwang, Ming Yueh
AU - Tai, Kai Hsin
AU - Lin, Pei Hsin
AU - Lin, Pei Chun
N1 - Publisher Copyright:
© The Author(s) 2019.
PY - 2020/7/1
Y1 - 2020/7/1
N2 - When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive processes. To enhance the effect of the stimuli, a computer game called Chinese order of strokes was designed for students to practice their sensorimotor skill by providing a different color (i.e., red) to evoke learners' memory-manipulation cognitive processes. To understand the effect of this game, third-grade students from an elementary school in Taipei were invited to play Chinese order of strokes, and the correlates between their intrinsic cognitive load, gameplay interest, and flow experience were examined. The results showed that intrinsic cognitive load was negatively related to gameplay interest and flow, gameplay interest was positively related to flow, and flow was positively related to learning progress. The results imply that teachers can utilize a digital Chinese order of strokes to implement characters based on their own teaching materials and to facilitate the students' learning of the correct order of strokes.
AB - When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive processes. To enhance the effect of the stimuli, a computer game called Chinese order of strokes was designed for students to practice their sensorimotor skill by providing a different color (i.e., red) to evoke learners' memory-manipulation cognitive processes. To understand the effect of this game, third-grade students from an elementary school in Taipei were invited to play Chinese order of strokes, and the correlates between their intrinsic cognitive load, gameplay interest, and flow experience were examined. The results showed that intrinsic cognitive load was negatively related to gameplay interest and flow, gameplay interest was positively related to flow, and flow was positively related to learning progress. The results imply that teachers can utilize a digital Chinese order of strokes to implement characters based on their own teaching materials and to facilitate the students' learning of the correct order of strokes.
KW - Chinese order of strokes
KW - flow
KW - gameplay interest
KW - intrinsic cognitive load
KW - primary education
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U2 - 10.1177/0735633119881471
DO - 10.1177/0735633119881471
M3 - Article
AN - SCOPUS:85074849402
SN - 0735-6331
VL - 58
SP - 842
EP - 862
JO - Journal of Educational Computing Research
JF - Journal of Educational Computing Research
IS - 4
ER -