Learning programming concepts through game design: A PCT perspective

Li Chun Wang, Ming Puu Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

This study investigates the effects of learners as game designers using Scratch's building-block programming on junior high school learners' programming concept learning performance and motivation. Participants were 133 eighth graders who learn to program through game design activity using Scratch and classified as the experimental group and the control group according to the types of learning sequence. The results revealed that a) the comprehension of programming concepts was not affected by type of learning sequence; b) participants possess higher motivation on the sequence of Scratch project following programming learning; c) the effects of participatory programming tools on novice programmer needs to be further investigated to broaden junior high learners' technological fluency.

Original languageEnglish
Title of host publicationDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Pages219-221
Number of pages3
DOIs
Publication statusPublished - 2010 Jun 25
Event3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, Taiwan
Duration: 2010 Apr 122010 Apr 16

Publication series

NameDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

Other

Other3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
CountryTaiwan
CityKaohsiung
Period10/4/1210/4/16

Keywords

  • Computer programming
  • Game-based learning
  • Instructional design

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Cite this

Wang, L. C., & Chen, M. P. (2010). Learning programming concepts through game design: A PCT perspective. In DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 219-221). [5463774] (DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2010.47

Learning programming concepts through game design : A PCT perspective. / Wang, Li Chun; Chen, Ming Puu.

DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. 2010. p. 219-221 5463774 (DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Wang, LC & Chen, MP 2010, Learning programming concepts through game design: A PCT perspective. in DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning., 5463774, DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, pp. 219-221, 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010, Kaohsiung, Taiwan, 10/4/12. https://doi.org/10.1109/DIGITEL.2010.47
Wang LC, Chen MP. Learning programming concepts through game design: A PCT perspective. In DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. 2010. p. 219-221. 5463774. (DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2010.47
Wang, Li Chun ; Chen, Ming Puu. / Learning programming concepts through game design : A PCT perspective. DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. 2010. pp. 219-221 (DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning).
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