TY - GEN
T1 - Learning motivation, performance and metacognition within a problem-based gaming
T2 - 18th International Conference on Computers in Education, ICCE 2010
AU - Lee, Hsiao Lan
AU - Chen, Ming Puu
PY - 2010
Y1 - 2010
N2 - This present study is to investigate the relations among learners' self-regulation, cognition processing and achievement ins problem-based gaming. Problem-based gaming is used as a mind tool to foster learners' motivation and cognition. And self-regulated learning regarded as a support and scaffolding motivationally, metacognitively, and behaviorally helps learners engage in their own learning cognitive process. Thus, the goal of this study is to test the conceptual model of the relations among learners' self-regulation, cognition processing and achievement.
AB - This present study is to investigate the relations among learners' self-regulation, cognition processing and achievement ins problem-based gaming. Problem-based gaming is used as a mind tool to foster learners' motivation and cognition. And self-regulated learning regarded as a support and scaffolding motivationally, metacognitively, and behaviorally helps learners engage in their own learning cognitive process. Thus, the goal of this study is to test the conceptual model of the relations among learners' self-regulation, cognition processing and achievement.
KW - Cognitive processing
KW - Computer programming
KW - Motivation
KW - Performance
KW - Problem-based gaming
KW - Self-regulated learning
UR - http://www.scopus.com/inward/record.url?scp=84864559584&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84864559584&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84864559584
SN - 9789834251239
T3 - Doctoral Student Consortium Proceedings of the 18th International Conference on Computers in Education, ICCE 2010
SP - 29
EP - 32
BT - 18th International Conference on Computers in Education, ICCE 2010
Y2 - 29 November 2010 through 3 December 2010
ER -