Learning motivation, performance and metacognition within a problem-based gaming: Relations among learner's self-regulated learning, cognition processing and achievement

Hsiao Lan Lee*, Ming Puu Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This present study is to investigate the relations among learners' self-regulation, cognition processing and achievement ins problem-based gaming. Problem-based gaming is used as a mind tool to foster learners' motivation and cognition. And self-regulated learning regarded as a support and scaffolding motivationally, metacognitively, and behaviorally helps learners engage in their own learning cognitive process. Thus, the goal of this study is to test the conceptual model of the relations among learners' self-regulation, cognition processing and achievement.

Original languageEnglish
Title of host publication18th International Conference on Computers in Education, ICCE 2010
Pages29-32
Number of pages4
Publication statusPublished - 2010
Event18th International Conference on Computers in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 2010 Nov 292010 Dec 3

Publication series

NameDoctoral Student Consortium Proceedings of the 18th International Conference on Computers in Education, ICCE 2010

Other

Other18th International Conference on Computers in Education, ICCE 2010
Country/TerritoryMalaysia
CityPutrajaya
Period2010/11/292010/12/03

Keywords

  • Cognitive processing
  • Computer programming
  • Motivation
  • Performance
  • Problem-based gaming
  • Self-regulated learning

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

Fingerprint

Dive into the research topics of 'Learning motivation, performance and metacognition within a problem-based gaming: Relations among learner's self-regulated learning, cognition processing and achievement'. Together they form a unique fingerprint.

Cite this