Learning, engagement, and virtual worlds: Virtual worlds pedagogy and learning design

Carlos Sanchez Martin*, Yu Ju Lan, Tsun Ju Lin

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper aims to explore the research status of task design used in virtual worlds and the student's long-term engagement in the use of virtual worlds. Content analysis is conducted to investigate the common designed language activities in the research area. The results show that role-playing are the most common designed activities and Vygotsky's sociocultural theory was significantly used as the theoretical frameworks among the selected studies. However, only one of the studies examined students' further use of the virtual worlds beyond the experiment assigned time. This short paper might shed light on future exploration about the student's long term engagement in the virtual reality environments.

Original languageEnglish
Title of host publicationProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
EditorsDemetrios G. Sampson, Michael J. Spector, Nian-Shing Chen, Ronghuai Huang, Kinshuk
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages676-677
Number of pages2
ISBN (Electronic)9781479940387
DOIs
Publication statusPublished - 2014 Sept 17
Event14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 - Athens, Greece
Duration: 2014 Jul 72014 Jul 9

Publication series

NameProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014

Other

Other14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014
Country/TerritoryGreece
CityAthens
Period2014/07/072014/07/09

Keywords

  • content analysis
  • sociocultural theory
  • task design
  • virtual worlds

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Education

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