Learning Effectiveness of Integrating Peer Assessment and Board Games in a Computational Thinking and Artificial Intelligence Unit: Taking Speech Recognition as Examples

Mu Sheng Chen*, Ting Chia Hsu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study aims to investigate the impact of peer assessment and educational board games on computational thinking (CT) and artificial intelligence (AI) courses using a two-factor experimental design. Combining educational technology, we designed an AI speech recognition course suitable for first-year students with no prior knowledge of CT or AI. The goal is to develop their foundational understanding and application of CT and AI. By employing educational board games, the study seeks to enhance learning enjoyment, increase students' self-efficacy in CT, and reduce their learning anxiety. Additionally, through the strategy of peer assessment, the study aims to provide benefits to students in both evaluating and being evaluated, thereby improving their learning outcomes and engagement.

Original languageEnglish
Title of host publication31st International Conference on Computers in Education, ICCE 2023 - Proceedings
EditorsJu-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
PublisherAsia-Pacific Society for Computers in Education
Pages983-987
Number of pages5
ISBN (Electronic)9786269689026
Publication statusPublished - 2023 Dec
Event31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
Duration: 2023 Dec 42023 Dec 8

Publication series

Name31st International Conference on Computers in Education, ICCE 2023 - Proceedings
Volume2

Conference

Conference31st International Conference on Computers in Education, ICCE 2023
Country/TerritoryJapan
CityMatsue, Shimane
Period2023/12/042023/12/08

Keywords

  • Computational thinking
  • artificial intelligence
  • educational board game
  • peer assessment
  • speech recognition

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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