TY - GEN
T1 - Learning by substitutive Competition
T2 - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
AU - Chen, Zhi Hong
AU - Chan, Tak Wai
PY - 2008
Y1 - 2008
N2 - Game competition has promising potential to be a powerful pedagogical strategy. To maximize the benefits and alleviate its possible negative effects, a substitutive competition design is proposed in this paper. The substitutive competition is a kind of mirror competition, a competition of pet-styled virtual characters that represent learners' open learner models. An animal companion system, named My-Pet system, was implemented to realize such concept. A preliminary system evaluation was also conducted in an elementary school to examine the effect of the substitutive competition in the My-Pet system. The results revealed that the substitutive competition was helpful to students' increased motivation and time-on-task that further contributed to improved learning efficiency.
AB - Game competition has promising potential to be a powerful pedagogical strategy. To maximize the benefits and alleviate its possible negative effects, a substitutive competition design is proposed in this paper. The substitutive competition is a kind of mirror competition, a competition of pet-styled virtual characters that represent learners' open learner models. An animal companion system, named My-Pet system, was implemented to realize such concept. A preliminary system evaluation was also conducted in an elementary school to examine the effect of the substitutive competition in the My-Pet system. The results revealed that the substitutive competition was helpful to students' increased motivation and time-on-task that further contributed to improved learning efficiency.
UR - http://www.scopus.com/inward/record.url?scp=67549144166&partnerID=8YFLogxK
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U2 - 10.1109/DIGITEL.2008.36
DO - 10.1109/DIGITEL.2008.36
M3 - Conference contribution
AN - SCOPUS:67549144166
SN - 9780769534091
T3 - Proceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
SP - 124
EP - 131
BT - Proceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
Y2 - 17 November 2008 through 19 November 2008
ER -