Learning by substitutive Competition: Nurturing My-Pet for game competition based on open learner model

Zhi Hong Chen, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Game competition has promising potential to be a powerful pedagogical strategy. To maximize the benefits and alleviate its possible negative effects, a substitutive competition design is proposed in this paper. The substitutive competition is a kind of mirror competition, a competition of pet-styled virtual characters that represent learners' open learner models. An animal companion system, named My-Pet system, was implemented to realize such concept. A preliminary system evaluation was also conducted in an elementary school to examine the effect of the substitutive competition in the My-Pet system. The results revealed that the substitutive competition was helpful to students' increased motivation and time-on-task that further contributed to improved learning efficiency.

Original languageEnglish
Title of host publicationProceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
Pages124-131
Number of pages8
DOIs
Publication statusPublished - 2008 Dec 1
Externally publishedYes
Event2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008 - Banff, AB, Canada
Duration: 2008 Nov 172008 Nov 19

Publication series

NameProceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008

Other

Other2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
CountryCanada
CityBanff, AB
Period08/11/1708/11/19

ASJC Scopus subject areas

  • Artificial Intelligence
  • Information Systems
  • Software

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    Chen, Z. H., & Chan, T. W. (2008). Learning by substitutive Competition: Nurturing My-Pet for game competition based on open learner model. In Proceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008 (pp. 124-131). [4700742] (Proceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008). https://doi.org/10.1109/DIGITEL.2008.36