Learning by substitutive Competition: Nurturing My-Pet for game competition based on open learner model

Zhi Hong Chen, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Game competition has promising potential to be a powerful pedagogical strategy. To maximize the benefits and alleviate its possible negative effects, a substitutive competition design is proposed in this paper. The substitutive competition is a kind of mirror competition, a competition of pet-styled virtual characters that represent learners' open learner models. An animal companion system, named My-Pet system, was implemented to realize such concept. A preliminary system evaluation was also conducted in an elementary school to examine the effect of the substitutive competition in the My-Pet system. The results revealed that the substitutive competition was helpful to students' increased motivation and time-on-task that further contributed to improved learning efficiency.

Original languageEnglish
Title of host publicationProceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
Pages124-131
Number of pages8
DOIs
Publication statusPublished - 2008 Dec 1
Externally publishedYes
Event2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008 - Banff, AB, Canada
Duration: 2008 Nov 172008 Nov 19

Publication series

NameProceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008

Other

Other2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
Country/TerritoryCanada
CityBanff, AB
Period2008/11/172008/11/19

ASJC Scopus subject areas

  • Artificial Intelligence
  • Information Systems
  • Software

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