Kinect augmented reality gear game design

Jen Yang Chen, Chuan-Hsi Liu, Chaur Heh Hsieh, Shih Yu Huang, Wen Kai Wang, Bo Hong Nien

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper presents an augmented-reality based interaction gear game which is designed to be used as a learning material of Science and Technology course for elementary school students. With this game, the authors hope to increase concentration, interest, and efficiency of learning in class. Basically, through obtaining the coordinates of human skeleton with Kinect sensor, we are able to identify the user's physical movements and postures and design scenarios in the game; the virtual picture is shown in the image, and therefore, the user can interact with the picture in an audio-visual scenario. This game makes learning through interacting possible. It provides a learning course that educates and entertains. In addition, it helps students to learn the scientific concept of gear during the interaction.

Original languageEnglish
Title of host publicationProceedings of the 2017 IEEE International Conference on Applied System Innovation
Subtitle of host publicationApplied System Innovation for Modern Technology, ICASI 2017
EditorsTeen-Hang Meen, Artde Donald Kin-Tak Lam, Stephen D. Prior
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages373-375
Number of pages3
ISBN (Electronic)9781509048977
DOIs
Publication statusPublished - 2017 Jul 21
Event2017 IEEE International Conference on Applied System Innovation, ICASI 2017 - Sapporo, Japan
Duration: 2017 May 132017 May 17

Publication series

NameProceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017

Other

Other2017 IEEE International Conference on Applied System Innovation, ICASI 2017
CountryJapan
CitySapporo
Period17/5/1317/5/17

Fingerprint

Augmented reality
games
learning
Gears
Learning
Students
students
posture
Sensors
Posture
musculoskeletal system
Skeleton
interactions
Technology
Efficiency
sensors

Keywords

  • Augmented Reality
  • Interactive game
  • Kinect
  • Motion Sensing technology

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Hardware and Architecture
  • Safety, Risk, Reliability and Quality
  • Mechanical Engineering
  • Media Technology
  • Health Informatics
  • Instrumentation

Cite this

Chen, J. Y., Liu, C-H., Hsieh, C. H., Huang, S. Y., Wang, W. K., & Nien, B. H. (2017). Kinect augmented reality gear game design. In T-H. Meen, A. D. K-T. Lam, & S. D. Prior (Eds.), Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017 (pp. 373-375). [7988429] (Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICASI.2017.7988429

Kinect augmented reality gear game design. / Chen, Jen Yang; Liu, Chuan-Hsi; Hsieh, Chaur Heh; Huang, Shih Yu; Wang, Wen Kai; Nien, Bo Hong.

Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017. ed. / Teen-Hang Meen; Artde Donald Kin-Tak Lam; Stephen D. Prior. Institute of Electrical and Electronics Engineers Inc., 2017. p. 373-375 7988429 (Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Chen, JY, Liu, C-H, Hsieh, CH, Huang, SY, Wang, WK & Nien, BH 2017, Kinect augmented reality gear game design. in T-H Meen, ADK-T Lam & SD Prior (eds), Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017., 7988429, Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017, Institute of Electrical and Electronics Engineers Inc., pp. 373-375, 2017 IEEE International Conference on Applied System Innovation, ICASI 2017, Sapporo, Japan, 17/5/13. https://doi.org/10.1109/ICASI.2017.7988429
Chen JY, Liu C-H, Hsieh CH, Huang SY, Wang WK, Nien BH. Kinect augmented reality gear game design. In Meen T-H, Lam ADK-T, Prior SD, editors, Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017. Institute of Electrical and Electronics Engineers Inc. 2017. p. 373-375. 7988429. (Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017). https://doi.org/10.1109/ICASI.2017.7988429
Chen, Jen Yang ; Liu, Chuan-Hsi ; Hsieh, Chaur Heh ; Huang, Shih Yu ; Wang, Wen Kai ; Nien, Bo Hong. / Kinect augmented reality gear game design. Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017. editor / Teen-Hang Meen ; Artde Donald Kin-Tak Lam ; Stephen D. Prior. Institute of Electrical and Electronics Engineers Inc., 2017. pp. 373-375 (Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017).
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