Investigating the impact of integrating self-explanation into an educational game: A pilot study

Chung Yuan Hsu, Chin Chung Tsai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

The purpose of this study was to examine the effect of integrating self-explanation principles [2] into a digital game-based environment on the students' acquisition of light and shadow concepts. 35 third graders were recruited and randomly assigned to either an experimental group or a control group. 16 students in the experimental group were required to play a game with self-explanation prompts, where 19 students in the control group played a game without any prompts. Students' conceptual understanding was evaluated through a pretest, and a posttest that occurred right after the treatment. The results revealed that in terms of the posttest, students who played the game with self-explanation features did not outperform those who played the game without any prompt. But, when comparing their improvement from the pretest, it was merely the students in the experimental group whose posttest scores were significantly higher than their pretest scores.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages250-254
Number of pages5
DOIs
Publication statusPublished - 2011 Sep 26
Externally publishedYes
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 2011 Sep 72011 Sep 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other6th International Conference on E-Learning and Games, Edutainment 2011
CountryTaiwan
CityTaipei
Period11/9/711/9/9

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Keywords

  • digital game
  • Game-based learning
  • science game
  • self-explanation

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Hsu, C. Y., & Tsai, C. C. (2011). Investigating the impact of integrating self-explanation into an educational game: A pilot study. In Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings (pp. 250-254). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6872 LNCS). https://doi.org/10.1007/978-3-642-23456-9_49