TY - GEN
T1 - Investigating the effects of an adventure video game on foreign language learning
AU - Chen, Howard Hao Jan
AU - Yang, Christine
PY - 2011
Y1 - 2011
N2 - Several researchers have found that video games, such as sports games and the well-known simulation game, "The Sims", can be useful for language learning. Some researchers also suggested the potential of adventure games in language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the effects of a commercial adventure video game on foreign language learning. A group of 35 college EFL students in Taiwan were asked to play an adventure game "Bone". Students' perceptions toward this adventure game were investigated. The results showed that students considered the game helpful in improving their language skills and learning attitudes. Students also reported their enjoyment in game playing because of the game design. The findings in this study suggest that adventure games such as Bone can help college EFL students enhance their English language skills and learning motivation.
AB - Several researchers have found that video games, such as sports games and the well-known simulation game, "The Sims", can be useful for language learning. Some researchers also suggested the potential of adventure games in language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the effects of a commercial adventure video game on foreign language learning. A group of 35 college EFL students in Taiwan were asked to play an adventure game "Bone". Students' perceptions toward this adventure game were investigated. The results showed that students considered the game helpful in improving their language skills and learning attitudes. Students also reported their enjoyment in game playing because of the game design. The findings in this study suggest that adventure games such as Bone can help college EFL students enhance their English language skills and learning motivation.
KW - English as a Foreign Language
KW - adventure video game
KW - game design
KW - language learning
UR - http://www.scopus.com/inward/record.url?scp=80053000942&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80053000942&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-23456-9_31
DO - 10.1007/978-3-642-23456-9_31
M3 - Conference contribution
AN - SCOPUS:80053000942
SN - 9783642234552
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 168
EP - 175
BT - Edutainment Technologies
T2 - 6th International Conference on E-Learning and Games, Edutainment 2011
Y2 - 7 September 2011 through 9 September 2011
ER -