Investigating the effects of an adventure video game on foreign language learning

Howard Hao Jan Chen, Christine Yang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Several researchers have found that video games, such as sports games and the well-known simulation game, "The Sims", can be useful for language learning. Some researchers also suggested the potential of adventure games in language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the effects of a commercial adventure video game on foreign language learning. A group of 35 college EFL students in Taiwan were asked to play an adventure game "Bone". Students' perceptions toward this adventure game were investigated. The results showed that students considered the game helpful in improving their language skills and learning attitudes. Students also reported their enjoyment in game playing because of the game design. The findings in this study suggest that adventure games such as Bone can help college EFL students enhance their English language skills and learning motivation.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages168-175
Number of pages8
DOIs
Publication statusPublished - 2011 Sep 26
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 2011 Sep 72011 Sep 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other6th International Conference on E-Learning and Games, Edutainment 2011
CountryTaiwan
CityTaipei
Period11/9/711/9/9

Fingerprint

Video Games
Game
Students
Bone
Sports
Game Design
Language Acquisition
Taiwan

Keywords

  • English as a Foreign Language
  • adventure video game
  • game design
  • language learning

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Chen, H. H. J., & Yang, C. (2011). Investigating the effects of an adventure video game on foreign language learning. In Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings (pp. 168-175). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6872 LNCS). https://doi.org/10.1007/978-3-642-23456-9_31

Investigating the effects of an adventure video game on foreign language learning. / Chen, Howard Hao Jan; Yang, Christine.

Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. 2011. p. 168-175 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6872 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Chen, HHJ & Yang, C 2011, Investigating the effects of an adventure video game on foreign language learning. in Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 6872 LNCS, pp. 168-175, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, 11/9/7. https://doi.org/10.1007/978-3-642-23456-9_31
Chen HHJ, Yang C. Investigating the effects of an adventure video game on foreign language learning. In Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. 2011. p. 168-175. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-23456-9_31
Chen, Howard Hao Jan ; Yang, Christine. / Investigating the effects of an adventure video game on foreign language learning. Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. 2011. pp. 168-175 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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