Interpolation methods for global vision systems

Jacky Baltes, John Anderson

Research output: Contribution to journalConference article

1 Citation (Scopus)

Abstract

In 2004, the playing field size of the small sized league was significantly increased, posing new challenges for all teams. This paper describes extensions to our current video server software (Doraemon) to deal with these new challenges. It shows that a camera with a side view is a workable alternative to the more expensive approach of using multiple cameras. The paper discusses the camera calibration method used in Doraemon as well as an investigation into some common two-dimensional interpolation methods, as well a novel average gradient method. It also proves that (ignoring occluded parts of the playing field) it is possible to construct a realistic top down view of the playing field with a camera that only has a side view of the field.

Original languageEnglish
Pages (from-to)434-442
Number of pages9
JournalLecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science)
Volume3276
Publication statusPublished - 2005 Oct 17

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Interpolation Method
Vision System
Interpolation
Cameras
Camera
Video Server
Camera Calibration
Gradient methods
Gradient Method
Servers
Calibration
Software
Alternatives

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Interpolation methods for global vision systems. / Baltes, Jacky; Anderson, John.

In: Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science), Vol. 3276, 17.10.2005, p. 434-442.

Research output: Contribution to journalConference article

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