TY - JOUR
T1 - Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century
AU - Chan, Tak-Wai
AU - Looi, Chee-Kit
AU - Chen, Wenli
AU - Wong, Lung-Hsiang
AU - Chang, Ben
AU - Liao, Calvin C. Y.
AU - Cheng, Hercy
AU - Chen, Zhi-Hong
AU - Liu, Chen-Chung
AU - Kong, Siu-Cheung
AU - Jeong, Heisawn
AU - Mason, Jon
AU - So, Hyo-Jeong
AU - Murthy, Sahana
AU - Yu, Fu-Yun
AU - Wong, Su Luan
AU - King, Ronnel B.
AU - Gu, Xiaoqing
AU - Wang, Minhong
AU - Wu, Longkai
AU - Huang, Ronghuai
AU - Lam, Rachel
AU - Ogata, Hiroaki
PY - 2018
Y1 - 2018
N2 - Asian education is known for its examination-driven orientation, with the downsides of distorting the processes of learning and teaching, diminishing students’ interest in learning, and failing to nurture twenty-first century competencies among students. As a group of Asian researchers, we have been developing Interest-Driven Creator (IDC) Theory, a design theory based on three anchored concepts, namely interest, creation, and habit. Each of these anchored concepts is represented by a loop composed of three components. In the interest loop, the three components are triggering, immersing, and extending. The components of the creation loop are imitating, combining, and staging. The habit loop consists of cuing environment, routine, and harmony. These three loops are interconnected in various ways, with their characteristics revealed by the design process. We hypothesize that technology-supported learning activities that are designed with reference to IDC Theory will enable students to develop interest in learning, be immersed in the creation process, and, by repeating this process in their daily routines, strengthen habits of creation. Furthermore, students will excel in learning performance, develop twenty-first century competencies, and become lifelong interest-driven creators. To sharpen our understanding and further the development of the theory, we need more discussion and collaborative efforts in the community. Hypotheses arising from this theory can be tested, revised, or refined by setting up and investigating IDC Theory-based experimental sites. By disseminating the framework, foundations, and practices to the various countries and regions of Asia, we hope that it will bring about compelling examples and hence a form of quality education for the twenty-first century, which is an alternative to the examination-driven education system. In this paper, we present an overall introduction to IDC Theory and its history, and discuss some of the steps for advancing it in the future.
AB - Asian education is known for its examination-driven orientation, with the downsides of distorting the processes of learning and teaching, diminishing students’ interest in learning, and failing to nurture twenty-first century competencies among students. As a group of Asian researchers, we have been developing Interest-Driven Creator (IDC) Theory, a design theory based on three anchored concepts, namely interest, creation, and habit. Each of these anchored concepts is represented by a loop composed of three components. In the interest loop, the three components are triggering, immersing, and extending. The components of the creation loop are imitating, combining, and staging. The habit loop consists of cuing environment, routine, and harmony. These three loops are interconnected in various ways, with their characteristics revealed by the design process. We hypothesize that technology-supported learning activities that are designed with reference to IDC Theory will enable students to develop interest in learning, be immersed in the creation process, and, by repeating this process in their daily routines, strengthen habits of creation. Furthermore, students will excel in learning performance, develop twenty-first century competencies, and become lifelong interest-driven creators. To sharpen our understanding and further the development of the theory, we need more discussion and collaborative efforts in the community. Hypotheses arising from this theory can be tested, revised, or refined by setting up and investigating IDC Theory-based experimental sites. By disseminating the framework, foundations, and practices to the various countries and regions of Asia, we hope that it will bring about compelling examples and hence a form of quality education for the twenty-first century, which is an alternative to the examination-driven education system. In this paper, we present an overall introduction to IDC Theory and its history, and discuss some of the steps for advancing it in the future.
KW - Interest-driven learning
KW - Creator-based learning
KW - Creation
KW - Learning design theory
KW - Twenty-first century competencies
KW - Inquiry-based learning
KW - Design thinking
KW - Game-based learning
KW - Seamless learning
KW - Challenge
U2 - 10.1007/s40692-018-0122-0
DO - 10.1007/s40692-018-0122-0
M3 - Article
SN - 2197-9995
VL - 5
SP - 435
EP - 461
JO - Journal of Computers in Education
JF - Journal of Computers in Education
IS - 4
ER -