Abstract
This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.
Original language | English |
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Pages (from-to) | 147-156 |
Number of pages | 10 |
Journal | Computer Graphics Forum |
Volume | 32 |
Issue number | 7 |
DOIs | |
Publication status | Published - 2013 Oct |
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ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
Cite this
Interactive physics-based ink splattering art creation. / Lei, Su Ian Eugene; Chen, Ying Chieh; Chen, Hsiang Ting; Chang, Chun Fa.
In: Computer Graphics Forum, Vol. 32, No. 7, 10.2013, p. 147-156.Research output: Contribution to journal › Article
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TY - JOUR
T1 - Interactive physics-based ink splattering art creation
AU - Lei, Su Ian Eugene
AU - Chen, Ying Chieh
AU - Chen, Hsiang Ting
AU - Chang, Chun Fa
PY - 2013/10
Y1 - 2013/10
N2 - This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.
AB - This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.
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UR - http://www.scopus.com/inward/citedby.url?scp=84888621082&partnerID=8YFLogxK
U2 - 10.1111/cgf.12222
DO - 10.1111/cgf.12222
M3 - Article
AN - SCOPUS:84888621082
VL - 32
SP - 147
EP - 156
JO - Computer Graphics Forum
JF - Computer Graphics Forum
SN - 0167-7055
IS - 7
ER -