Interactive physics-based ink splattering art creation

Su Ian Eugene Lei, Ying Chieh Chen, Hsiang Ting Chen, Chun Fa Chang

Research output: Contribution to journalArticle

4 Citations (Scopus)

Abstract

This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.

Original languageEnglish
Pages (from-to)147-156
Number of pages10
JournalComputer Graphics Forum
Volume32
Issue number7
DOIs
Publication statusPublished - 2013 Oct

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Ink
Physics
Brushes
Engines
Air

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Cite this

Interactive physics-based ink splattering art creation. / Lei, Su Ian Eugene; Chen, Ying Chieh; Chen, Hsiang Ting; Chang, Chun Fa.

In: Computer Graphics Forum, Vol. 32, No. 7, 10.2013, p. 147-156.

Research output: Contribution to journalArticle

Lei, Su Ian Eugene ; Chen, Ying Chieh ; Chen, Hsiang Ting ; Chang, Chun Fa. / Interactive physics-based ink splattering art creation. In: Computer Graphics Forum. 2013 ; Vol. 32, No. 7. pp. 147-156.
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