TY - GEN
T1 - Interactive augmented reality game for enhancing library instruction in elementary schools
AU - Wang, Yi Shiang
AU - Chen, Chih Ming
AU - Hong, Chin Ming
AU - Tsai, Yen Nung
PY - 2013
Y1 - 2013
N2 - Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction.
AB - Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction.
KW - augmented reality
KW - human-computer interface
KW - library instruction
KW - media in education
UR - http://www.scopus.com/inward/record.url?scp=84885628522&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84885628522&partnerID=8YFLogxK
U2 - 10.1109/COMPSACW.2013.128
DO - 10.1109/COMPSACW.2013.128
M3 - Conference contribution
AN - SCOPUS:84885628522
SN - 9780769549873
T3 - Proceedings - International Computer Software and Applications Conference
SP - 391
EP - 396
BT - Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013
T2 - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013
Y2 - 22 July 2013 through 26 July 2013
ER -