Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns

Gwo Jen Hwang*, Ting Chia Hsu, Chiu Lin Lai, Ching Jung Hsueh

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

173 Citations (Scopus)

Abstract

Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have explored in-depth the learning processes in game-based learning environments while also taking students' learning anxiety into account. To address this issue, a problem-based English listening game was developed, and 77 ninth graders took part in the study by playing the game. A quasi-experiment was conducted to evaluate students' learning achievement, learning motivation and English anxiety. In addition, progressive sequential analysis was employed to explore the learning behavioral patterns of students with different levels of English anxiety. According to the three learning phases, it was found that the gaming approach benefited the students' learning achievement and motivation. Moreover, the students with higher levels of English anxiety progressively performed more complex learning and gaming behaviors in the gaming context, and had better learning achievement than those with lower levels of anxiety.

Original languageEnglish
Pages (from-to)26-42
Number of pages17
JournalComputers and Education
Volume106
DOIs
Publication statusPublished - 2017 Mar 1

Keywords

  • Applications in subject areas
  • Elementary education
  • Interactive learning environments
  • Teaching/learning strategies

ASJC Scopus subject areas

  • General Computer Science
  • Education

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