TY - GEN
T1 - Integrating artificial intelligence into steam education
AU - Chang, Yu Shan
AU - Chou, Chia hui
N1 - Publisher Copyright:
© Springer Nature Singapore Pte Ltd 2020.
PY - 2020
Y1 - 2020
N2 - The development of artificial intelligence has revolutionized impact on education. Cramming education will no longer exist, and students have to learn more than memorizing. Secondly, artificial intelligence can provide a variety of effective learning methods, not only students can record learning content, but also make learning more effective. Teachers can also analyze the students’ learning and get feedback from the students so that they can learn from each other. STEAM education is increasingly valued by many countries, such as the ITEEA’s Education by Design, 6E Learning by DeSIGN STEM courses, and NASA-sponsored robot STEAM courses. South Korea have further promoted STEAM education (such as Incheon University) to propose the Wheel Model (STEAM & HUG). STEAM’s goals combining with design thinking, cross-domain learning, and teamwork form the main spirits of Taiwan’s 12-year national curriculum, which are “taking the initiative, engaging the public, and seeking the common good”. Those main components of artificial intelligence are knowledge reasoning, planning, machine learning, natural language processing, computer vision, and robotics. Artificial intelligence becomes an important learning and educational tool for students. Meanwhile, students learn through artificial intelligence products. Based on artificial intelligence components and STEAM education, how to develop instruction model and learning modules will be a most important theme. Through effectiveness artificial intelligence STEAM instruction, students’ higher-order thinking ability, creativity, problem solving ability, and the literacy of artificial intelligence will be improved effectively.
AB - The development of artificial intelligence has revolutionized impact on education. Cramming education will no longer exist, and students have to learn more than memorizing. Secondly, artificial intelligence can provide a variety of effective learning methods, not only students can record learning content, but also make learning more effective. Teachers can also analyze the students’ learning and get feedback from the students so that they can learn from each other. STEAM education is increasingly valued by many countries, such as the ITEEA’s Education by Design, 6E Learning by DeSIGN STEM courses, and NASA-sponsored robot STEAM courses. South Korea have further promoted STEAM education (such as Incheon University) to propose the Wheel Model (STEAM & HUG). STEAM’s goals combining with design thinking, cross-domain learning, and teamwork form the main spirits of Taiwan’s 12-year national curriculum, which are “taking the initiative, engaging the public, and seeking the common good”. Those main components of artificial intelligence are knowledge reasoning, planning, machine learning, natural language processing, computer vision, and robotics. Artificial intelligence becomes an important learning and educational tool for students. Meanwhile, students learn through artificial intelligence products. Based on artificial intelligence components and STEAM education, how to develop instruction model and learning modules will be a most important theme. Through effectiveness artificial intelligence STEAM instruction, students’ higher-order thinking ability, creativity, problem solving ability, and the literacy of artificial intelligence will be improved effectively.
KW - Artificial intelligence
KW - STEAM
KW - Teaching effectiveness
UR - http://www.scopus.com/inward/record.url?scp=85087282098&partnerID=8YFLogxK
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U2 - 10.1007/978-981-15-6113-9_52
DO - 10.1007/978-981-15-6113-9_52
M3 - Conference contribution
AN - SCOPUS:85087282098
SN - 9789811561122
T3 - Communications in Computer and Information Science
SP - 469
EP - 474
BT - Cognitive Cities - 2nd International Conference, IC3 2019, Revised Selected Papers
A2 - Shen, Jian
A2 - Chang, Yao-Chung
A2 - Su, Yu-Sheng
A2 - Ogata, Hiroaki
PB - Springer
T2 - 2nd International Cognitive Cities Conference, IC3 2019
Y2 - 3 September 2019 through 6 September 2019
ER -