Instructional simulations for teaching high school computer science concepts: A technology acceptance perspective

Ming Puu Chen*, Chiung Hui Chiu, Cheng Chih Wu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

The Experiential-based Learning of Computer Science (ELCS) was employed as a pedagogical framework for instructional simulation design supporting high school students to learn abstract concepts of computer science. ELCS aims to provide teachers and high school learners with flexible-to-adopt, ease-of-use, from-concrete-to-abstract, and from-observation-to-experimentation digital materials on computer science concepts and to fulfill the High School Computer Curricula of Taiwan 2010. Various types of digital media, such as graphics, pictures, animations, simulations, instructional games, etc., were employed to implement four types of learning objects, including examples of concrete experiences, contexts for reflective observation, conceptual models for abstract conceptualization and contexts for active experimentation. A quality evaluation of content expert review revealed that the design of ELCS instructional simulations were appropriate for learning computer science concepts as measured from the perspective of technology acceptance. Further efforts were suggested to examine the effectiveness of types of instructional simulations for the target learners.

Original languageEnglish
Title of host publicationDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Pages216-218
Number of pages3
DOIs
Publication statusPublished - 2010
Event3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, Taiwan
Duration: 2010 Apr 122010 Apr 16

Publication series

NameDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

Other

Other3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
Country/TerritoryTaiwan
CityKaohsiung
Period2010/04/122010/04/16

Keywords

  • Instructional simulation
  • Learning computer science
  • Technology acceptance

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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