Instructional effects on students' visual attention in game-based science learning

Li Ju Huang, Yi Shiuan Chou, Meng Jung Tsai

Research output: Contribution to conferencePaperpeer-review

Abstract

This study explored the instructional effects on students' visual attention allocations in game-based science learning by a pilot eye-tracking experiment. Seventeen university students with science or engineering backgrounds participated in a digital game for applying electromagnet concepts to solve problems. A video instruction was used as conceptual scaffolding for the experimental group. Students' eye movements were tracked and analyzed by FaceLab and GazeTracker software. Results showed that the video scaffolding successfully cued the students to focus on tools designed for problem solving. Besides, male and female students could have different reading preferences in game-based learning environments. Furthermore, the video scaffolding significantly impacted students' flow states in such a game-based learning environment; however, no significant gender difference was found regarding flow states. Future studies were also suggested in the paper.

Original languageEnglish
Pages445-449
Number of pages5
Publication statusPublished - 2012
Externally publishedYes
Event20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore
Duration: 2012 Nov 262012 Nov 30

Other

Other20th International Conference on Computers in Education, ICCE 2012
Country/TerritorySingapore
CitySingapore
Period2012/11/262012/11/30

Keywords

  • Eye tracking
  • Flow
  • Game-based learning
  • Scaffolding
  • Science learning

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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