@article{1e921d8ae41046208d83e476de266e0c,
title = "Influence of virtual reality on engineering design creativity",
abstract = "This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED competence among students in identifying constraints, 2) VR positively affected the cognitive and affective domains in the ED process, but the VR effects on the psychomotor domain were nonsignificant, and 3) the use of VR-based instruction positively affected the students{\textquoteright} ED results with a medium effect regarding functionality and uniqueness.",
keywords = "Virtual reality, creative design, creativity, engineering design, immersion",
author = "Chang, {Yu Shan}",
note = "Funding Information: This work was supported by the Ministry of Science and Technology [106-2511-S-003 ?048 -MY3,107-2514-S-003 ?005 -]. We would like to thank Zu-Yi Lee and Yi-Ting Lee for helping in teaching experiment. We would like to thank the National Science Council of the Republic of China (Taiwan) for financial support of this research under contract numbers NSC 106-2511-S-003 ?048 -MY3. Funding Information: We would like to thank Zu-Yi Lee and Yi-Ting Lee for helping in teaching experiment. We would like to thank the National Science Council of the Republic of China (Taiwan) for financial support of this research under contract numbers NSC 106-2511-S-003 −048 -MY3. Publisher Copyright: {\textcopyright} 2020, {\textcopyright} 2020 Informa UK Limited, trading as Taylor & Francis Group.",
year = "2020",
doi = "10.1080/03055698.2020.1754767",
language = "English",
journal = "Educational Studies",
issn = "0305-5698",
publisher = "Routledge",
}