TY - JOUR
T1 - Influence of augmented reality and computer simulation hybrid teaching on creative self-efficacy, cognitive load, and engineering design creativity
T2 - a brainwave study
AU - Lin, Ming Yu
AU - Chang, Yu Shan
N1 - Publisher Copyright:
© 2025 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2025
Y1 - 2025
N2 - The aim of the present study is to investigate the influence of augmented reality and computer simulation hybrid teaching (AR&CSHT) on creative self-efficacy, cognitive load, and engineering design creativity performance in addition to exploring the effects of AR&CSHT on the neural oscillations associated with the engineering design process. This study employed a non-equivalent group pretest–posttest experimental design with 222 high school students as participants. The research findings include: AR&CSHT was found to have positive effects, with small-to-large effects on creative self-efficacy specifically in terms of creative thinking strategies and countering negative evaluation beliefs. AR&CSHT showed small effects on external cognitive load and germane cognitive load; it increased cognitive load but had no observable impact on internal cognitive load. AR&CSHT had moderate positive effects on the creative process, particularly with respect to defining problems, testing and revising, and optimization. AR&CSHT directly influenced creative performance and exerted facilitative effects through cognitive load. Augmented reality lowered alpha and gamma brain waves, resulting in desynchronization, while computer simulation increased meditation brain waves and decreased alpha brain waves. This study provides practical recommendations for the development and implementation of AR&CSHT software, optimal timing of usage, and control of cognitive load.
AB - The aim of the present study is to investigate the influence of augmented reality and computer simulation hybrid teaching (AR&CSHT) on creative self-efficacy, cognitive load, and engineering design creativity performance in addition to exploring the effects of AR&CSHT on the neural oscillations associated with the engineering design process. This study employed a non-equivalent group pretest–posttest experimental design with 222 high school students as participants. The research findings include: AR&CSHT was found to have positive effects, with small-to-large effects on creative self-efficacy specifically in terms of creative thinking strategies and countering negative evaluation beliefs. AR&CSHT showed small effects on external cognitive load and germane cognitive load; it increased cognitive load but had no observable impact on internal cognitive load. AR&CSHT had moderate positive effects on the creative process, particularly with respect to defining problems, testing and revising, and optimization. AR&CSHT directly influenced creative performance and exerted facilitative effects through cognitive load. Augmented reality lowered alpha and gamma brain waves, resulting in desynchronization, while computer simulation increased meditation brain waves and decreased alpha brain waves. This study provides practical recommendations for the development and implementation of AR&CSHT software, optimal timing of usage, and control of cognitive load.
KW - Augmented reality
KW - brainwave
KW - cognitive load
KW - computer simulation
KW - creative self-efficacy
KW - engineering design creativity
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U2 - 10.1080/10494820.2025.2490177
DO - 10.1080/10494820.2025.2490177
M3 - Article
AN - SCOPUS:105002970806
SN - 1049-4820
JO - Interactive Learning Environments
JF - Interactive Learning Environments
ER -