Incorporating augmented reality into learning practical skills for medical surgery

Ying Shao Hsu, Yuan Hsiang Lin, Beender Yang, Shih Fan Yang, Ya Yen Chan, Zi Hao Lin, Yi Sheng Chan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we demonstrate how to incorporate augmented reality (AR) into the learning of practical skills for medical surgery. We embedded AR in authentic inquiry activities so that students could experience when and how to carry out a certain medical surgical procedure. Two learning modules related to medical surgery were developed, "laparoscopic surgery" and "cardiac catheterization". Thirty-two senior high school students participated in this study and their perceptions of AR were examined. A survey of student perceptions included the three constructs of authenticity, engagement and motivation. The results showed that the students had positive perceptions (overall mean = 4.1) of AR after completing the two modules. However, AR authenticity was the concept perceived as having the lowest ranking (mean = 3.7). In contrast, both the motivation triggered by AR and engagement reached 4.3. This article provides a possible solution for the alignment among instructional approaches (authentic inquiry), technology design (AR) and learning experience.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsThepchai Supnithi, Siu Cheung Kong, Ying-Tien Wu, Tomoko Kojiri, Chen-Chung Liu, Hiroaki Ogata, Akihiro Kashihara
PublisherAsia-Pacific Society for Computers in Education
Pages160-162
Number of pages3
ISBN (Electronic)9784990801427
Publication statusPublished - 2014
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: 2014 Nov 302014 Dec 4

Publication series

NameWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Other

Other22nd International Conference on Computers in Education, ICCE 2014
Country/TerritoryJapan
CityNara
Period2014/11/302014/12/04

Keywords

  • Augmented reality
  • Authentic inquiry
  • Practical skills

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Education

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