Idea storming cube: A game-based system to support creative thinking

Chun Chieh Huang, Tsai Yen Li, Hao Chuan Wang, Chun-Yen Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and context-sensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.

Original languageEnglish
Title of host publicationProceedings - DIGITEL 2007
Subtitle of host publicationFirst IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Pages179-181
Number of pages3
DOIs
Publication statusPublished - 2007 Aug 13
EventDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, Taiwan
Duration: 2007 Mar 262007 Mar 28

Publication series

NameProceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning

Other

OtherDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
CountryTaiwan
CityJhongli City
Period07/3/2607/3/28

Fingerprint

Human computer interaction

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Software

Cite this

Huang, C. C., Li, T. Y., Wang, H. C., & Chang, C-Y. (2007). Idea storming cube: A game-based system to support creative thinking. In Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 179-181). [4148853] (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2007.29

Idea storming cube : A game-based system to support creative thinking. / Huang, Chun Chieh; Li, Tsai Yen; Wang, Hao Chuan; Chang, Chun-Yen.

Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. p. 179-181 4148853 (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Huang, CC, Li, TY, Wang, HC & Chang, C-Y 2007, Idea storming cube: A game-based system to support creative thinking. in Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning., 4148853, Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, pp. 179-181, DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Jhongli City, Taiwan, 07/3/26. https://doi.org/10.1109/DIGITEL.2007.29
Huang CC, Li TY, Wang HC, Chang C-Y. Idea storming cube: A game-based system to support creative thinking. In Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. p. 179-181. 4148853. (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2007.29
Huang, Chun Chieh ; Li, Tsai Yen ; Wang, Hao Chuan ; Chang, Chun-Yen. / Idea storming cube : A game-based system to support creative thinking. Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. pp. 179-181 (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning).
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