How learners of different learning styles collaborate in a mobile-assisted Chinese character game based on flexible grouping

Lung Hsiang Wong, Ting Chia Hsu, Ivica Boticki

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

To assist young learners of Chinese Language in developing general orthographic awareness (i.e., the knowledge of Chinese character structures), a novel mobile game-based learning intervention was designed. In playing the "Chinese-PP" game in a 1:1 (one-device-per-pupil) setting, each of the 31 participating 9-year-old pupils was assigned a Chinese character component in her smartphone. A pupil may make use of her own and peers' character components to form a legitimate Chinese character, and invite the peers with matching components to join her group, resulting in rapid social negotiation. In this paper, the students' collaborative learning processes in three game sessions are analyzed. The relationships between pupils with varied learning styles and their game behaviors and learning gains are unveiled. Through the intervention that stimulates active peer coaching and social learning, we discover that all the pupils (regardless of their learning styles) became active learning participants and achieved high learning gains towards the last game session.

Original languageEnglish
Title of host publicationICCE 2016 - 24th International Conference on Computers in Education
Subtitle of host publicationThink Global Act Local - Main Conference Proceedings
EditorsSu Luan Wong, Alba Garcia Barrera, Hiroyuki Mitsuhara, Gautam Biswas, Jiyou Jia, Jie-Chi Yang, Michelle P. Banawan, Muhammet Demirbilek, Matthew Gaydos, Chui-Pin Lin, Jin Gon Shon, Sridhar Iyer, Agneta Gulz, Chris Holden, Greg Kessler, Ma. Mercedes T. Rodrigo, Pratim Sengupta, Peppi Taalas, Weiqin Chen, Sahana Murthy, Beaumie Kim, Xavier Ochoa, Daner Sun, Nelson Baloian, Tore Hoel, Ulrich Hoppe, Ting-Chia Hsu, Agnes Kukulska-Hulme, Hui-Chun Chu, Xiaoqing Gu, Weiqin Chen, Jun Song Huang, Ming-Fong Jan, Lung-Hsiang Wong, Chengjiu Yin
PublisherAsia-Pacific Society for Computers in Education
Pages454-463
Number of pages10
ISBN (Electronic)9789868473577
Publication statusPublished - 2016 Jan 1
Event24th International Conference on Computers in Education, ICCE 2016 - Mumbai, India
Duration: 2016 Nov 282016 Dec 2

Publication series

NameICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings

Other

Other24th International Conference on Computers in Education, ICCE 2016
CountryIndia
CityMumbai
Period16/11/2816/12/2

Keywords

  • Game-based learning
  • Learning of Chinese characters
  • Learning styles
  • Mobile computer-supported collaborative learning (mCSCL)

ASJC Scopus subject areas

  • Information Systems
  • Education
  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Hardware and Architecture

Fingerprint Dive into the research topics of 'How learners of different learning styles collaborate in a mobile-assisted Chinese character game based on flexible grouping'. Together they form a unique fingerprint.

  • Cite this

    Wong, L. H., Hsu, T. C., & Boticki, I. (2016). How learners of different learning styles collaborate in a mobile-assisted Chinese character game based on flexible grouping. In S. L. Wong, A. G. Barrera, H. Mitsuhara, G. Biswas, J. Jia, J-C. Yang, M. P. Banawan, M. Demirbilek, M. Gaydos, C-P. Lin, J. G. Shon, S. Iyer, A. Gulz, C. Holden, G. Kessler, M. M. T. Rodrigo, P. Sengupta, P. Taalas, W. Chen, S. Murthy, B. Kim, X. Ochoa, D. Sun, N. Baloian, T. Hoel, U. Hoppe, T-C. Hsu, A. Kukulska-Hulme, H-C. Chu, X. Gu, W. Chen, J. S. Huang, M-F. Jan, L-H. Wong, ... C. Yin (Eds.), ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings (pp. 454-463). (ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings). Asia-Pacific Society for Computers in Education.