How is One Plus One More than Two? The Interaction between Two Players in Online Co-Creativity Tasks

Ching Lin Wu*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

This study is one of the first to employ an online interactive creativity task platform to explore one’s creativity performance in a paired-player mode. It analyzed the differences between 342 participants’ performances in single and paired-player modes on two creativity tests: The Alternative Uses Task (AUT) and Chinese Radical Remote Associates Test (CRRAT). Potential factors affecting performance in the paired-player mode were summarized based on participants’ responses to the AUT and CRRAT to analyze the correlation between the factors and creativity performance. Results showed that playing the AUT or CRRAT, low scorers can improve fluency, flexibility, originality, and performance by referring to response category or another participant’s answer, closing the gap between their score and that of the high scorers. These results reveal both the similarities and differences of creativity performance on the two tests in an interactive situation and the correlation between response strategies and creativity performance in the paired-player mode. This study utilized online standardized measurement tools to explore how two persons cooperate in creativity tests to reveal that creativity performance may vary between tasks.

Original languageEnglish
Pages (from-to)60-70
Number of pages11
JournalEducational Technology and Society
Volume25
Issue number3
Publication statusPublished - 2022

Keywords

  • Creativity
  • Divergent thinking
  • Interaction
  • Remote associates test
  • Synergetic

ASJC Scopus subject areas

  • Education
  • Sociology and Political Science
  • Engineering(all)

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