Game-play as knowledge transformation process for learning

Ming Puu Chen*, Chun Yi Shen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Through a pedagogically meaningful process of game-play, content, skills and attitudes can be integrated in the gaming environment to engage learners and enhance learning by game-play. This study examined the process of game-play from the perspective of knowledge transformation. Pedagogical perspectives were proposed to serve as learning frameworks for learning from game-play. It is suggested that effective knowledge transformation in the learners can be achieved by means of deliberate design of the game-play process as well as the role of the learners.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Pages746-747
Number of pages2
DOIs
Publication statusPublished - 2010
Event10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, Tunisia
Duration: 2010 Jul 52010 Jul 7

Publication series

NameProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

Other

Other10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Country/TerritoryTunisia
CitySousse
Period2010/07/052010/07/07

Keywords

  • Game-based learning
  • Instructional design
  • Learning theories

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computational Theory and Mathematics

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