Game-play as knowledge transformation process for learning

Ming Puu Chen, Chun Yi Shen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Through a pedagogically meaningful process of game-play, content, skills and attitudes can be integrated in the gaming environment to engage learners and enhance learning by game-play. This study examined the process of game-play from the perspective of knowledge transformation. Pedagogical perspectives were proposed to serve as learning frameworks for learning from game-play. It is suggested that effective knowledge transformation in the learners can be achieved by means of deliberate design of the game-play process as well as the role of the learners.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Pages746-747
Number of pages2
DOIs
Publication statusPublished - 2010 Nov 4
Event10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, Tunisia
Duration: 2010 Jul 52010 Jul 7

Publication series

NameProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

Other

Other10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
CountryTunisia
CitySousse
Period10/7/510/7/7

Keywords

  • Game-based learning
  • Instructional design
  • Learning theories

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computational Theory and Mathematics

Cite this

Chen, M. P., & Shen, C. Y. (2010). Game-play as knowledge transformation process for learning. In Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 (pp. 746-747). [5572681] (Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010). https://doi.org/10.1109/ICALT.2010.219

Game-play as knowledge transformation process for learning. / Chen, Ming Puu; Shen, Chun Yi.

Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010. 2010. p. 746-747 5572681 (Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Chen, MP & Shen, CY 2010, Game-play as knowledge transformation process for learning. in Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010., 5572681, Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010, pp. 746-747, 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010, Sousse, Tunisia, 10/7/5. https://doi.org/10.1109/ICALT.2010.219
Chen MP, Shen CY. Game-play as knowledge transformation process for learning. In Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010. 2010. p. 746-747. 5572681. (Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010). https://doi.org/10.1109/ICALT.2010.219
Chen, Ming Puu ; Shen, Chun Yi. / Game-play as knowledge transformation process for learning. Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010. 2010. pp. 746-747 (Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010).
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