Game-play as knowledge transformation process for learning

Ming Puu Chen, Chun Yi Shen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Through a pedagogically meaningful process of game-play, content, skills and attitudes can be integrated in the gaming environment to engage learners and enhance learning by game-play. This study examined the process of game-play from the perspective of knowledge transformation. Pedagogical perspectives were proposed to serve as learning frameworks for learning from game-play. It is suggested that effective knowledge transformation in the learners can be achieved by means of deliberate design of the game-play process as well as the role of the learners.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Pages746-747
Number of pages2
DOIs
Publication statusPublished - 2010 Nov 4
Event10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, Tunisia
Duration: 2010 Jul 52010 Jul 7

Publication series

NameProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

Other

Other10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
CountryTunisia
CitySousse
Period10/7/510/7/7

Keywords

  • Game-based learning
  • Instructional design
  • Learning theories

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computational Theory and Mathematics

Cite this

Chen, M. P., & Shen, C. Y. (2010). Game-play as knowledge transformation process for learning. In Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 (pp. 746-747). [5572681] (Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010). https://doi.org/10.1109/ICALT.2010.219