Game-based narrative system for student English learning

Zhi Hong Chen, Huei Jhen Ciou, Pei Yun Chi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this paper we describe a game-enhanced language learning system that uses narrative as an interactive environment to anchor student language learning. The system consists of three layers, including game world, storylines, and dialogues. In addition to the development of the system, a preliminary system evaluation was also conducted. The results revealed that the system make students have a significant improvement in terms of their learning effectiveness.

Original languageEnglish
Title of host publicationProceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
EditorsAhmad Fauzi Mohd Ayub, Antonija Mitrovic, Jie-Chi Yang, Su Luan Wong, Wenli Chen
PublisherAsia-Pacific Society for Computers in Education
Pages829-831
Number of pages3
ISBN (Print)9789869401265
Publication statusPublished - 2017 Jan 1
Event25th International Conference on Computers in Education, ICCE 2017 - Christchurch, New Zealand
Duration: 2017 Dec 42017 Dec 8

Publication series

NameProceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings

Other

Other25th International Conference on Computers in Education, ICCE 2017
CountryNew Zealand
CityChristchurch
Period17/12/417/12/8

Fingerprint

Students
narrative
Anchors
learning
Learning systems
student
language
dialogue
evaluation

Keywords

  • English vocabulary
  • Game-based learning
  • Narrative

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

Cite this

Chen, Z. H., Ciou, H. J., & Chi, P. Y. (2017). Game-based narrative system for student English learning. In A. F. Mohd Ayub, A. Mitrovic, J-C. Yang, S. L. Wong, & W. Chen (Eds.), Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings (pp. 829-831). (Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings). Asia-Pacific Society for Computers in Education.

Game-based narrative system for student English learning. / Chen, Zhi Hong; Ciou, Huei Jhen; Chi, Pei Yun.

Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings. ed. / Ahmad Fauzi Mohd Ayub; Antonija Mitrovic; Jie-Chi Yang; Su Luan Wong; Wenli Chen. Asia-Pacific Society for Computers in Education, 2017. p. 829-831 (Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Chen, ZH, Ciou, HJ & Chi, PY 2017, Game-based narrative system for student English learning. in AF Mohd Ayub, A Mitrovic, J-C Yang, SL Wong & W Chen (eds), Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings. Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings, Asia-Pacific Society for Computers in Education, pp. 829-831, 25th International Conference on Computers in Education, ICCE 2017, Christchurch, New Zealand, 17/12/4.
Chen ZH, Ciou HJ, Chi PY. Game-based narrative system for student English learning. In Mohd Ayub AF, Mitrovic A, Yang J-C, Wong SL, Chen W, editors, Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings. Asia-Pacific Society for Computers in Education. 2017. p. 829-831. (Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings).
Chen, Zhi Hong ; Ciou, Huei Jhen ; Chi, Pei Yun. / Game-based narrative system for student English learning. Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings. editor / Ahmad Fauzi Mohd Ayub ; Antonija Mitrovic ; Jie-Chi Yang ; Su Luan Wong ; Wenli Chen. Asia-Pacific Society for Computers in Education, 2017. pp. 829-831 (Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings).
@inproceedings{345521a33ec04d28af96a9a6d46d6e7e,
title = "Game-based narrative system for student English learning",
abstract = "In this paper we describe a game-enhanced language learning system that uses narrative as an interactive environment to anchor student language learning. The system consists of three layers, including game world, storylines, and dialogues. In addition to the development of the system, a preliminary system evaluation was also conducted. The results revealed that the system make students have a significant improvement in terms of their learning effectiveness.",
keywords = "English vocabulary, Game-based learning, Narrative",
author = "Chen, {Zhi Hong} and Ciou, {Huei Jhen} and Chi, {Pei Yun}",
year = "2017",
month = "1",
day = "1",
language = "English",
isbn = "9789869401265",
series = "Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "829--831",
editor = "{Mohd Ayub}, {Ahmad Fauzi} and Antonija Mitrovic and Jie-Chi Yang and Wong, {Su Luan} and Wenli Chen",
booktitle = "Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings",

}

TY - GEN

T1 - Game-based narrative system for student English learning

AU - Chen, Zhi Hong

AU - Ciou, Huei Jhen

AU - Chi, Pei Yun

PY - 2017/1/1

Y1 - 2017/1/1

N2 - In this paper we describe a game-enhanced language learning system that uses narrative as an interactive environment to anchor student language learning. The system consists of three layers, including game world, storylines, and dialogues. In addition to the development of the system, a preliminary system evaluation was also conducted. The results revealed that the system make students have a significant improvement in terms of their learning effectiveness.

AB - In this paper we describe a game-enhanced language learning system that uses narrative as an interactive environment to anchor student language learning. The system consists of three layers, including game world, storylines, and dialogues. In addition to the development of the system, a preliminary system evaluation was also conducted. The results revealed that the system make students have a significant improvement in terms of their learning effectiveness.

KW - English vocabulary

KW - Game-based learning

KW - Narrative

UR - http://www.scopus.com/inward/record.url?scp=85050396546&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85050396546&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:85050396546

SN - 9789869401265

T3 - Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings

SP - 829

EP - 831

BT - Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings

A2 - Mohd Ayub, Ahmad Fauzi

A2 - Mitrovic, Antonija

A2 - Yang, Jie-Chi

A2 - Wong, Su Luan

A2 - Chen, Wenli

PB - Asia-Pacific Society for Computers in Education

ER -