Game-Based Learning of AI Image Recognition on Computational Thinking and Self-Efficacy of Undergraduates

Hui Wen Hsueh, Ting Chia Hsu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

With the rise of artificial intelligence (AI), cultivating the AI abilities of the new generation of learners has become crucial. However, currently, there is a lack of tools in education found to effectively enhance students' AI abilities. To discover effective ways to foster students' understanding of AI concepts and skills, this research developed an Artificial Intelligence Image Recognition Robot unit, which was conducted through a series of AI courses in conjunction with educational robots. There are total of 41 undergraduates participating the instructional experiment. The first half of the experiment focused on introducing AI concepts and implementing image recognition models, while the second half involved robot programming and a robot board game competition. At the beginning and the end of the nit, students completed the AI Learning Achievement Test, the Programming-Oriented Computational Thinking scale and the Robot Self-Efficacy Scale to assess differences before and after the unit. The research found that by taking the AI Image Recognition Robot unit, students' AI learning achievements, programming-oriented computational thinking, and robot self-efficacy were significantly enhanced. This suggests that students will be better equipped to evaluate and understand the effectiveness of algorithms in programming and problem solving in the future. It is recommended that robots be incorporated as educational tools when engaging in AI learning.

Original languageEnglish
Title of host publication31st International Conference on Computers in Education, ICCE 2023 - Proceedings
EditorsJu-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
PublisherAsia-Pacific Society for Computers in Education
Pages699-707
Number of pages9
ISBN (Electronic)9786269689026
Publication statusPublished - 2023 Dec
Event31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
Duration: 2023 Dec 42023 Dec 8

Publication series

Name31st International Conference on Computers in Education, ICCE 2023 - Proceedings
Volume2

Conference

Conference31st International Conference on Computers in Education, ICCE 2023
Country/TerritoryJapan
CityMatsue, Shimane
Period2023/12/042023/12/08

Keywords

  • Artificial Intelligence
  • Computational Thinking
  • Educational Robot
  • self-efficacy

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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