From fingers to embodiment: A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience

Ming Yueh Hwang, Jon Chao Hong, Jyh Tsorng Jong, Chia Kun Lee, Hsing Yun Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

The elders feel better and healthier when participating in activities and recognizing their ability to move and creating something. Implementing technology can benefit their lives and improve social interaction. This study develops the embodied interactive video games (EIVG) relying on embodied interactions, which are free from the fine motor skills like pointing, grasping etc. Four research objectives include (1) To evaluate the usability of the EIVG; (2) To evaluate the dependability of the EIVG; (3) To understand the flow experiences of the elders during game play; (4) To explore the relations between the usability, dependability, and the elders' flow experiences. The results were discussed in three aspects. In terms of the usability and dependability of the game system, the elders were satisfied with the EIVG games due to the familiarity of the content and the ease of interaction. In terms of the flow experiences, the challenge of the games played an important role to the elders with high SES. In terms of the relations between usability, dependability, and flow experience, the usability and dependability were identified as critical factors for the elders to use computer technology due to the cognitive ageing.

Original languageEnglish
Title of host publicationLearning by Playing
Subtitle of host publicationGame-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
Pages464-472
Number of pages9
DOIs
Publication statusPublished - 2009 Sep 14
Event4th International Conference on E-Learning and Games, Edutainment 2009 - Banff, AB, Canada
Duration: 2009 Aug 92009 Aug 11

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5670 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other4th International Conference on E-Learning and Games, Edutainment 2009
CountryCanada
CityBanff, AB
Period09/8/909/8/11

Fingerprint

Embodiment
Video Games
Dependability
Usability
Game
Aging of materials
Computer Technology
Grasping
Evaluate
Social Interaction
Interaction
Experience

Keywords

  • Dependability
  • Embodied interactive video game
  • Flow experience
  • Usability

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Hwang, M. Y., Hong, J. C., Jong, J. T., Lee, C. K., & Chang, H. Y. (2009). From fingers to embodiment: A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience. In Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings (pp. 464-472). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5670 LNCS). https://doi.org/10.1007/978-3-642-03364-3_55

From fingers to embodiment : A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience. / Hwang, Ming Yueh; Hong, Jon Chao; Jong, Jyh Tsorng; Lee, Chia Kun; Chang, Hsing Yun.

Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings. 2009. p. 464-472 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5670 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hwang, MY, Hong, JC, Jong, JT, Lee, CK & Chang, HY 2009, From fingers to embodiment: A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience. in Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 5670 LNCS, pp. 464-472, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, AB, Canada, 09/8/9. https://doi.org/10.1007/978-3-642-03364-3_55
Hwang MY, Hong JC, Jong JT, Lee CK, Chang HY. From fingers to embodiment: A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience. In Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings. 2009. p. 464-472. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-03364-3_55
Hwang, Ming Yueh ; Hong, Jon Chao ; Jong, Jyh Tsorng ; Lee, Chia Kun ; Chang, Hsing Yun. / From fingers to embodiment : A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience. Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings. 2009. pp. 464-472 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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