Exploring the role of algorithm in elementary school students’ computational thinking skills from a robotic game

Hsin Yin Huang, Shu Hsien Huang, Ju Ling Shih*, Meng Jung Tsai, Jyh Chong Liang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This study explored the role of elementary school students’ computational thinking skills and how they were related to the performance in a self-designed robotic game <STEM Port>. This game required the operation of robots on the large world map in which the players carried out competitive tasks with block coding. Five computational thinking dimensions in terms of problem-solving skills were examined which includes Algorithm, Evaluation, Decomposition, Abstraction, and Generalization. Among total of 99 six-graders, there were 66 and 33 students with high and low algorithm skill respectively. The regression results showed that students with high algorithm skill could have overall better performance in the game than those with lower algorithm skill, especially in decomposition and generalization dimensions in the four rounds of the game. It was also found that the high algorithm students’ performances in the beginning and end round were predicted by their perceptions of computational thinking skills, however, none of low algorithm students’ perceptions of computational thinking skills were associated with their performances. It implied the importance of CT education to the students which would lead them to have better performance in the complex problem-solving situations such as the fast advancing world lies before them.

Original languageEnglish
Title of host publicationProceedings of International Conference on Computational Thinking Education, CTE 2019
EditorsSiu-cheung KONG, Kuen-fung SIN, Diana ANDONE, Gautam BISWAS, Heinz Ulrich HOPPE, Ting-chia HSU, Ronghuai-Huai HUANG, Bor-chen KUO, Kwok-yiu Robert LI, Chee-kit LOOI, Marcelo MILRAD, Josh SHELDON, Ju-ling SHIH, Ki-sang SONG, Jan VAHRENHOLD
PublisherThe Education University of Hong Kong
Pages217-222
Number of pages6
ISBN (Print)9789887703464
Publication statusPublished - 2019
Event3rd International Conference on Computational Thinking Education, CTE 2019 - Hong Kong, Hong Kong
Duration: 2019 Jun 132019 Jun 15

Publication series

NameProceedings of International Conference on Computational Thinking Education
ISSN (Electronic)2664-5661

Conference

Conference3rd International Conference on Computational Thinking Education, CTE 2019
Country/TerritoryHong Kong
CityHong Kong
Period2019/06/132019/06/15

Keywords

  • Algorithm skill
  • Computational thinking
  • Game-based learning
  • Robotic game

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

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