Exploring the relationship between gameplay self-efficacy and anxiety when playing the puzzle game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publicationICCE 2017 - 25th International Conference on Computers in Education
Subtitle of host publicationTechnology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings
EditorsAhmad Fauzi Mohd Ayub, Jie-Chi Yang, Wenli Chen, Su Luan Wong, Antonija Mitrovic, Lung-Hsiang Wong
PublisherAsia-Pacific Society for Computers in Education
Pages35-38
Number of pages4
ISBN (Print)9789869401241
Publication statusPublished - 2017 Jan 1
Event25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand
Duration: 2017 Dec 42017 Dec 8

Publication series

NameICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings

Other

Other25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017
CountryNew Zealand
CityChristchurch
Period17/12/417/12/8

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Education

Cite this

Hong, J. C., Hwang, M. Y., & Tai, K. H. (2017). Exploring the relationship between gameplay self-efficacy and anxiety when playing the puzzle game. In A. F. Mohd Ayub, J-C. Yang, W. Chen, S. L. Wong, A. Mitrovic, & L-H. Wong (Eds.), ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings (pp. 35-38). (ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings). Asia-Pacific Society for Computers in Education.