@inproceedings{f1a6c687d0724b8db2be3b8c40e92c31,
title = "Exploring the relationship between gameplay self-efficacy and anxiety when playing the puzzle game",
author = "Hong, {Jon Chao} and Hwang, {Ming Yueh} and Tai, {Kai Hsin}",
year = "2017",
month = jan,
day = "1",
language = "English",
isbn = "9789869401241",
series = "ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "35--38",
editor = "{Mohd Ayub}, {Ahmad Fauzi} and Jie-Chi Yang and Wenli Chen and Wong, {Su Luan} and Antonija Mitrovic and Lung-Hsiang Wong",
booktitle = "ICCE 2017 - 25th International Conference on Computers in Education",
note = "25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 ; Conference date: 04-12-2017 Through 08-12-2017",
}