@conference{90b903c130c74688a9f2e735e8076c60,
title = "Exploring the possibility of leveraging spherical video-based immersive virtual reality in secondary geography education: 27th International Conference on Computers in Education, ICCE 2019",
abstract = "This work-in-progress poster discusses our preliminary work on exploring the possibility of harnessing spherical video-based immersive virtual reality (SV-IVR) in learning and teaching of Physical Geography. In particular, it focuses on delineating (i) the rationale behind our initiative, and (ii) the proposed direction of how to adopt SV-IVR in the context of formal schooling in Hong Kong. {\textcopyright} ICCE 2019 - 27th International Conference on Computers in Education, Proceedings. All rights reserved.",
keywords = "Physical geography, School education, Spherical video-based immersive virtual reality, E-learning, Spheres, Geography educations, Hong-kong, Immersive virtual reality, It focus, Learning and teachings, Work in progress, Virtual reality",
author = "M.S.-Y. Jong and C.-C. Tsai and H. Xie and F.K.-K. Wong and V. Tam and X. Zhou and Chang M. and So H.-J. and Wong L.-H. and Shih J.-L. and Yu F.-Y. and Banawan M.P. and Chang B. and Chen W. and Coronel A.D. and Gottipati S. and Hoppe H.U. and Jong M.S.Y. and Liao C. and Mason J. and Ouyang F. and Panjaburee P. and Rodrigo M.M.T. and Song Y. and Srisawasdi N. and Tlili A. and Yin C. and Technology, {National Cheng Kung University; Taiwan�s Ministry of Science and}",
note = "會議代碼: 155957 被引用文獻:3 Export Date: 9 June 2022 通訊地址: Jong, M.S.-Y.; Chinese University of Hong KongHong Kong; 電子郵件: mjong@cuhk.edu.hk 出資詳情: 14612119 出資正文 1: The work described in this paper was substantially supported by a grant from the Research Grants Council of Hong Kong Special Administration Region, China (Project No.: 14612119). 參考文獻: Anderson, J., (2009) Understanding Cultural Geography: Places and Traces, , New York, NY: Routledge; Bonnett, A., (2008) What Is Geography?, , London, UK: SAGE; (2014) Geography: Curriculum and Assessment Guide (Secondary 4–6), , Curriculum Development Council Hong Kong: Education Bureau; (2010) New Senior Education Curriculum, , Education Bureau Hong Kong: Education Bureau; Elmezeny, A., Edenhofer, N., Wimmer, J., Immersive storytelling in 360-degree videos: An analysis of interplay between narrative and technical immersion (2018) Journal of Virtual Worlds Research, 11 (1), pp. 1-13; Freeman, A., Adams Becker, S., Cummins, M., Davis, A., Hall Giesinger, C., (2017) NMC/CoSN Horizon Report: 2017 K–12 Edition, , Austin, TX: The New Media Consortium; Gabler, R.E., Petersen, J.F., Trapasso, L.M., Sack, D., (2009) Physical Geography, , 9th ed. Belmont, CA: Brooks and Cole; Geng, J., Jong, M.S.Y., Luk, E.T.H., Jiang, Y., Comparative study on the pedagogical use of interactive spherical video-based virtual reality: The EduVenture-VR experience (2018) Proceedings of the 4th International Symposium on Educational Technology (ISET 2018), pp. 261-263. , F. L. Wang, O. Au, T. Konno, C. Iwasaki & C. Li Eds, Piscataway, NJ: IEEE; Hern{\'a}ndez, Y., P{\'e}rez-Ram{\'i}rez, M., Zatarain-Cabada, R., Barr{\'o}n-Estrada, L., Alor-Hern{\'a}ndez, G., Designing empathetic animated agents for a B-Learning training environment within the electrical domain (2016) Educational Technology & Society, 19 (2), pp. 116-131; Hwang, G.J., Jong, M.S.Y., Shang, J.J., Call for papers: Special issue on innovative pedagogic uses of spherical video-based virtual reality (2018) Interactive Learning Environments, , https://www.tandfonline.com/toc/nile20/current, Retrieved June 20, 2019, from; Jang, S., Vitale, J.M., Jyung, R.W., Black, J.B., Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment (2017) Computers & Education, 106, pp. 150-165; Jong, M.S.Y., Context-aware geography field trip with EagleEye: Teachers{\textquoteright} first experience (2015) Smart Learning Environments, pp. 77-93. , M. Chang & Y. Li Eds, Heidelberg: Springer; Jong, M.S.Y., Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers{\textquoteright} emerging concerns: A three-year study (2019) British Journal of Educational Technology, 50 (3), pp. 1275-1293; Liu, D., Dede, C., Huang, R., Richards, J., (2017) Virtual, Augmented, and Mixed Realities in Education, , Eds Singapore: Springer; Pedaste, M., M{\"a}eots, M., Siiman, L.A., De Jong, T., Van Riesen, S.A.N., Kamp, E.T., Manoli, C.C., Tsourlidaki, E., Phases of inquiry-based learning: Definitions and the inquiry cycle (2015) Educational Research Review, 14, pp. 47-56; Yeung, P.M., The new senior secondary geography curriculum: Challenges and prospects (2016) Hong Kong Teachers{\textquoteright} Centre Journal, 8, pp. 52-63",
year = "2019",
language = "English",
pages = "715--717",
}