TY - JOUR
T1 - Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts
T2 - Interactive Learning Environments
AU - Hsu, Chung-Yuan
AU - Tsai, Chin-Chung
AU - Wang, Hung-Yuan
N1 - doi: 10.1080/10494820.2014.926276
PY - 2016
Y1 - 2016
N2 - The purpose of this study was to examine the impacts of embedding collaboration into a game with a self-explanation design for supporting the acquisition of light and shadow concepts. The participants were 184 fourth graders who were randomly assigned to three conditions: a solitary mode of the game with self-explanation, a collaborative mode with self-explanation, or the control condition of a single-user game without integrating self-explanation. Students' conceptual understanding was measured through an immediate posttest and a retention test with a three-week delay. Further, students' engagement in answering the prompts was also investigated. The findings showed that having students collaboratively play science-based games with a self-explanation design embedded was not sufficient to help them learn the science concepts. Rather, it was the level of engagement in responding to the self-explanation prompts that mattered.
AB - The purpose of this study was to examine the impacts of embedding collaboration into a game with a self-explanation design for supporting the acquisition of light and shadow concepts. The participants were 184 fourth graders who were randomly assigned to three conditions: a solitary mode of the game with self-explanation, a collaborative mode with self-explanation, or the control condition of a single-user game without integrating self-explanation. Students' conceptual understanding was measured through an immediate posttest and a retention test with a three-week delay. Further, students' engagement in answering the prompts was also investigated. The findings showed that having students collaboratively play science-based games with a self-explanation design embedded was not sufficient to help them learn the science concepts. Rather, it was the level of engagement in responding to the self-explanation prompts that mattered.
U2 - 10.1080/10494820.2014.926276
DO - 10.1080/10494820.2014.926276
M3 - Article
SN - 1049-4820
VL - 24
SP - 844
EP - 858
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 4
ER -