Exploring the effects of a serious game-based learning package for disaster prevention education: The case of Battle of Flooding Protection

Meng Han Tsai*, Yu Lien Chang, Jen Shiuan Shiau, Shun Mei Wang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

53 Citations (Scopus)

Abstract

This study aims to develop a serious game-based learning package for disaster prevention education. Disaster education is one of the most effective processes in disaster management. However, traditional educational methods are not sufficient for passing on past experience and triggering learner interest. Therefore, serious game-based learning, a more engaging educational method, is a promising direction for disaster prevention education. This study integrated a serious game, Battle of Flooding Protection, and Kolb's Experiential Learning Cycle to develop a learning package that would raise students' level of interest in learning, inspire their self-awareness, and increase their willingness to participate in disaster-related citizen actions. The learning package was implemented in a 67-student class for validation. The results showed that the Battle of Flooding Protection learning package had significant effects on students' disaster prevention skills, interest in learning, self-awareness, and sense of civic responsibility.

Original languageEnglish
Article number101393
JournalInternational Journal of Disaster Risk Reduction
Volume43
DOIs
Publication statusPublished - 2020 Feb

Keywords

  • Disaster prevention
  • Experiential learning cycle
  • Serious game education

ASJC Scopus subject areas

  • Geotechnical Engineering and Engineering Geology
  • Safety Research
  • Geology

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