TY - GEN
T1 - Exploring the Effectiveness of Nursing Students Using Digital Board Games for Learning Dementia Care
T2 - 11th IEEE International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2024
AU - Shieh, Yi Chun
AU - Huang, Chiu Mieh
AU - Huang, Su Fei
AU - Guo, Jong Long
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - The aim of this study was to develop a digital board game specifically designed for nursing students to enhance their dementia care skills. By employing digital game-based learning (DGBL), nursing students would ac- quire comprehensive understanding about cognitive function assessment and dementia care. An observational study design was utilized, recruiting eighty students from a vocational college in northern Taiwan. Participants engaged in two 100-minute sessions of the digital board game during two weeks. Data were gathered through structured questionnaires following the completion of the sessions. The results showed that nursing students with a positive attitude towards dementia achieved more effective learning outcomes in dementia care. Moreover, students who were emotionally involved in the course reported higher levels of course satisfaction. The study findings suggest that a positive attitude among nursing students enhances the DGBL learning effects, and their emotional involvement significantly boosts course satisfaction. On the other hand, cognitive involvement did not exhibit a comparable impact.
AB - The aim of this study was to develop a digital board game specifically designed for nursing students to enhance their dementia care skills. By employing digital game-based learning (DGBL), nursing students would ac- quire comprehensive understanding about cognitive function assessment and dementia care. An observational study design was utilized, recruiting eighty students from a vocational college in northern Taiwan. Participants engaged in two 100-minute sessions of the digital board game during two weeks. Data were gathered through structured questionnaires following the completion of the sessions. The results showed that nursing students with a positive attitude towards dementia achieved more effective learning outcomes in dementia care. Moreover, students who were emotionally involved in the course reported higher levels of course satisfaction. The study findings suggest that a positive attitude among nursing students enhances the DGBL learning effects, and their emotional involvement significantly boosts course satisfaction. On the other hand, cognitive involvement did not exhibit a comparable impact.
KW - Board game
KW - Cognitive function assessment
KW - Dementia care
KW - Digital game-based learning
KW - Nursing students
UR - http://www.scopus.com/inward/record.url?scp=85205806364&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85205806364&partnerID=8YFLogxK
U2 - 10.1109/ICCE-Taiwan62264.2024.10674540
DO - 10.1109/ICCE-Taiwan62264.2024.10674540
M3 - Conference contribution
AN - SCOPUS:85205806364
T3 - 11th IEEE International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2024
SP - 509
EP - 510
BT - 11th IEEE International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 July 2024 through 11 July 2024
ER -