Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students’ Learning Achievement

Po Han Wu*, Wei Ting Wu, Ming Chia Wu, Tosti H.C. Chiang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The purpose of this study was to investigate the effects of different learning tools on the learning achievement of elementary school students in programming. A quasi-experimental research design was adopted in this study, and the subjects were 39 sixth-grade students in two classes at a national elementary school in Kaohsiung City in Taiwan. The two classes were divided into a task scaffolding educational console programming group and a web simulator group. Both groups implemented the same MakeCode Arcade platform programming curriculum and conducted a three-lesson experiment. An ANCOVA was used to analyze programming learning achievement in programming. The results showed that educational console programming with task scaffolding helped to improve the learning achievement and motivation of the learners in programming.

Original languageEnglish
Title of host publicationInnovative Technologies and Learning - 6th International Conference, ICITL 2023, Proceedings
EditorsYueh-Min Huang, Tânia Rocha
PublisherSpringer Science and Business Media Deutschland GmbH
Pages625-634
Number of pages10
ISBN (Print)9783031401121
DOIs
Publication statusPublished - 2023
EventProceedings of the 6th International Conference on Innovative Technologies and Learning, ICITL 2023 - Porto, Portugal
Duration: 2023 Aug 282023 Aug 30

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume14099 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceProceedings of the 6th International Conference on Innovative Technologies and Learning, ICITL 2023
Country/TerritoryPortugal
CityPorto
Period2023/08/282023/08/30

Keywords

  • Cooperative learning
  • Learning achievement
  • Programming

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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