@inproceedings{195fbcccac9645e3a75c6a3434cd15c6,
title = "Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students{\textquoteright} Learning Achievement",
abstract = "The purpose of this study was to investigate the effects of different learning tools on the learning achievement of elementary school students in programming. A quasi-experimental research design was adopted in this study, and the subjects were 39 sixth-grade students in two classes at a national elementary school in Kaohsiung City in Taiwan. The two classes were divided into a task scaffolding educational console programming group and a web simulator group. Both groups implemented the same MakeCode Arcade platform programming curriculum and conducted a three-lesson experiment. An ANCOVA was used to analyze programming learning achievement in programming. The results showed that educational console programming with task scaffolding helped to improve the learning achievement and motivation of the learners in programming.",
keywords = "Cooperative learning, Learning achievement, Programming",
author = "Wu, {Po Han} and Wu, {Wei Ting} and Wu, {Ming Chia} and Chiang, {Tosti H.C.}",
note = "Publisher Copyright: {\textcopyright} 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.; Proceedings of the 6th International Conference on Innovative Technologies and Learning, ICITL 2023 ; Conference date: 28-08-2023 Through 30-08-2023",
year = "2023",
doi = "10.1007/978-3-031-40113-8_62",
language = "English",
isbn = "9783031401121",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "625--634",
editor = "Yueh-Min Huang and T{\^a}nia Rocha",
booktitle = "Innovative Technologies and Learning - 6th International Conference, ICITL 2023, Proceedings",
}