Exploring Motivational Differences in Competitive and Cooperative Game-Based Learning through Educational Board Games

Yuan Yao Chiang, Ting Chia Hsu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The purpose of this study was to determine whether educational board games have a significant impact on learning motivation by developing the information media literacy educational board game Hi-Life. It also examined the differences in learning motivation between the competitive group and the cooperative learning group through a randomized experimental design. A total of 26 students from a national university in northern Taiwan participated in the study, 14 students in the control group for cooperative game-based learning and 12 students in the experimental group for competitive game-based learning. Through the analysis of the Mann-Whitney U test, the results showed that the dimension of Relevance was significant in both the experimental and control groups. Although the rest of the dimensions are not significant, the overall data showed that the average values of the three dimensions of Relevance, Confidence and Satisfaction were all higher than 3.5. The students demonstrated a favorable learning motivation in the ARCS model after playing the educational board game.

Original languageEnglish
Title of host publication31st International Conference on Computers in Education, ICCE 2023 - Proceedings
EditorsJu-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
PublisherAsia-Pacific Society for Computers in Education
Pages719-723
Number of pages5
ISBN (Electronic)9786269689026
Publication statusPublished - 2023 Dec
Event31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
Duration: 2023 Dec 42023 Dec 8

Publication series

Name31st International Conference on Computers in Education, ICCE 2023 - Proceedings
Volume2

Conference

Conference31st International Conference on Computers in Education, ICCE 2023
Country/TerritoryJapan
CityMatsue, Shimane
Period2023/12/042023/12/08

Keywords

  • Game-based learning
  • competitive game-based learning
  • cooperative game-based learning
  • learning motivation

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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