TY - GEN
T1 - Exploring How Muddled Information Needs Influence Learning Outcomes
AU - Wu, I. Chin
AU - Yu, Hsin Kai
AU - Chang, Feng Chi
AU - Arvola, Paavo
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - A museum’s digital archive system collects information about cultural heritage and makes it accessible to the public. In this study, we aim to explore how users’ perceived information needs (PINs) influence their learning outcomes during the information search process for acquiring art-related knowledge from the museum. Specifically, we examined users’ search and learning behaviors on the digital archive systems for antiques at the National Palace Museum in Taiwan. Three learning-related tasks were designed to assess users’ knowledge growth during the search process. We collected data from click behaviors, eye movement tracking, and users’ self-assessments of the task execution process to investigate the relationship between their information search process and their learning and meaning-making outcomes. We employed quantitative analysis and conducted qualitative interviews to gain a detailed understanding of users’ search behaviors and resource selection as they completed the tasks using the system. Finally, the research results can be used to characterize users’ search behaviors based on their PINs, providing insights for targeted system design.
AB - A museum’s digital archive system collects information about cultural heritage and makes it accessible to the public. In this study, we aim to explore how users’ perceived information needs (PINs) influence their learning outcomes during the information search process for acquiring art-related knowledge from the museum. Specifically, we examined users’ search and learning behaviors on the digital archive systems for antiques at the National Palace Museum in Taiwan. Three learning-related tasks were designed to assess users’ knowledge growth during the search process. We collected data from click behaviors, eye movement tracking, and users’ self-assessments of the task execution process to investigate the relationship between their information search process and their learning and meaning-making outcomes. We employed quantitative analysis and conducted qualitative interviews to gain a detailed understanding of users’ search behaviors and resource selection as they completed the tasks using the system. Finally, the research results can be used to characterize users’ search behaviors based on their PINs, providing insights for targeted system design.
KW - Digital Archives Search System for Antique
KW - Information Search Process
KW - Muddled Information Needs
KW - Search as Learning
UR - https://www.scopus.com/pages/publications/105007132967
UR - https://www.scopus.com/pages/publications/105007132967#tab=citedBy
U2 - 10.1007/978-3-031-92823-9_24
DO - 10.1007/978-3-031-92823-9_24
M3 - Conference contribution
AN - SCOPUS:105007132967
SN - 9783031928222
T3 - Lecture Notes in Computer Science
SP - 365
EP - 377
BT - HCI in Business, Government and Organizations - 12th International Conference, HCIBGO 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Proceedings
A2 - Siau, Keng Leng
A2 - Nah, Fiona Fui-Hoon
PB - Springer Science and Business Media Deutschland GmbH
T2 - 12th International Conference on HCI in Business, Government and Organizations, held as part of the 27th HCI International Conference, HCII 2025
Y2 - 22 June 2025 through 27 June 2025
ER -