Explore the impact of collaborative tendencies in the flipped classroom on taking basketball teaching

Tosti Hsu Cheng Chiang*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Along with the development of internet and mobile technology, wireless communication expands the scope of communication improve portability and convenience. Student can get into and try to integrate into the learning environment, for validate the benefit of learning. The research based on three on three cooperative learning basketball games that focus on flipped classroom concept and develop one suitable basketball. Different teaching strategies understand the students' learning collaborative tendency. This research takes 401 students in the central university of Taiwan to participate in the experiment which using a tablet (on pre-class, during the class, and after- class). The teams conduct observed in the classroom every week, and took questionnaire method as empirical data to analysis student's behavior.

Original languageEnglish
Title of host publicationProceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
EditorsAhmad Fauzi Mohd Ayub, Antonija Mitrovic, Jie-Chi Yang, Su Luan Wong, Wenli Chen
PublisherAsia-Pacific Society for Computers in Education
Pages644-649
Number of pages6
ISBN (Print)9789869401265
Publication statusPublished - 2017
Event25th International Conference on Computers in Education, ICCE 2017 - Christchurch, New Zealand
Duration: 2017 Dec 42017 Dec 8

Publication series

NameProceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings

Other

Other25th International Conference on Computers in Education, ICCE 2017
Country/TerritoryNew Zealand
CityChristchurch
Period2017/12/042017/12/08

Keywords

  • Basketball teaching
  • Collaborative tendencies
  • Flipped classroom

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

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