@inproceedings{91eef2e2629947e8b3f2af4a0893c18f,
title = "Experiencing the journey of confucius and learning in a virtual reality-based game",
abstract = "To enhance students' interest and motivation in learning Confucian analects, in this paper, we describe a participatory storytelling framework to guide the development of a virtual reality-based game environment, in which students might have an engaging learning experience and a macro perspective on the holistic learning context through sequencing the significant events in the life of Confucius. According to this framework, a digital game system is implemented and described. In the near future, the influence of the system on student performance, perception, and attitude would be examined.",
keywords = "Confucius, Digital game, Storytelling, Virtual reality",
author = "Chen, {Zhi Hong} and Yang, {Ting Wei}",
year = "2018",
month = nov,
day = "24",
language = "English",
series = "ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "634--636",
editor = "Rodrigo, {Ma. Mercedes T.} and Jie-Chi Yang and Lung-Hsiang Wong and Maiga Chang",
booktitle = "ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings",
note = "26th International Conference on Computers in Education, ICCE 2018 ; Conference date: 26-11-2018 Through 30-11-2018",
}