Experiencing the journey of confucius and learning in a virtual reality-based game

Zhi Hong Chen, Ting Wei Yang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

To enhance students' interest and motivation in learning Confucian analects, in this paper, we describe a participatory storytelling framework to guide the development of a virtual reality-based game environment, in which students might have an engaging learning experience and a macro perspective on the holistic learning context through sequencing the significant events in the life of Confucius. According to this framework, a digital game system is implemented and described. In the near future, the influence of the system on student performance, perception, and attitude would be examined.

Original languageEnglish
Title of host publicationICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings
EditorsMa. Mercedes T. Rodrigo, Jie-Chi Yang, Lung-Hsiang Wong, Maiga Chang
PublisherAsia-Pacific Society for Computers in Education
Pages634-636
Number of pages3
ISBN (Electronic)9789869401289
Publication statusPublished - 2018 Nov 24
Event26th International Conference on Computers in Education, ICCE 2018 - Metro Manila, Philippines
Duration: 2018 Nov 262018 Nov 30

Publication series

NameICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings

Other

Other26th International Conference on Computers in Education, ICCE 2018
CountryPhilippines
CityMetro Manila
Period18/11/2618/11/30

Fingerprint

virtual reality
Virtual reality
Students
learning
student
Macros
event
performance
experience

Keywords

  • Confucius
  • Digital game
  • Storytelling
  • Virtual reality

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Education

Cite this

Chen, Z. H., & Yang, T. W. (2018). Experiencing the journey of confucius and learning in a virtual reality-based game. In M. M. T. Rodrigo, J-C. Yang, L-H. Wong, & M. Chang (Eds.), ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings (pp. 634-636). (ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings). Asia-Pacific Society for Computers in Education.

Experiencing the journey of confucius and learning in a virtual reality-based game. / Chen, Zhi Hong; Yang, Ting Wei.

ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings. ed. / Ma. Mercedes T. Rodrigo; Jie-Chi Yang; Lung-Hsiang Wong; Maiga Chang. Asia-Pacific Society for Computers in Education, 2018. p. 634-636 (ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Chen, ZH & Yang, TW 2018, Experiencing the journey of confucius and learning in a virtual reality-based game. in MMT Rodrigo, J-C Yang, L-H Wong & M Chang (eds), ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings. ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings, Asia-Pacific Society for Computers in Education, pp. 634-636, 26th International Conference on Computers in Education, ICCE 2018, Metro Manila, Philippines, 18/11/26.
Chen ZH, Yang TW. Experiencing the journey of confucius and learning in a virtual reality-based game. In Rodrigo MMT, Yang J-C, Wong L-H, Chang M, editors, ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings. Asia-Pacific Society for Computers in Education. 2018. p. 634-636. (ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings).
Chen, Zhi Hong ; Yang, Ting Wei. / Experiencing the journey of confucius and learning in a virtual reality-based game. ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings. editor / Ma. Mercedes T. Rodrigo ; Jie-Chi Yang ; Lung-Hsiang Wong ; Maiga Chang. Asia-Pacific Society for Computers in Education, 2018. pp. 634-636 (ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings).
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