Examining the potentials of computer games for English learning

Howard Hao Jan Chen, Wendy Yu Chen Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract

This study aims to investigate Taiwanese EFL college students' perceptions of the potentials of computer games for language learning. The participants are required to play two selected video games, Sid Meier's Pirates and Telltale Sam & Max in the researcher's computer assisted language learning class. To elicit participants' perceptions of computer games, researchers asked them to write a reflection paper after they had played these two games for more than ten hours. The findings show that most students believe that suitable computer games can assist second language learning. The strengths and weaknesses of using computer games in language education are also discussed in this paper.

Original languageEnglish
Title of host publicationDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Pages134-138
Number of pages5
DOIs
Publication statusPublished - 2010
Event3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, Taiwan
Duration: 2010 Apr 122010 Apr 16

Publication series

NameDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

Other

Other3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
Country/TerritoryTaiwan
CityKaohsiung
Period2010/04/122010/04/16

Keywords

  • Computer assisted language learning
  • Video games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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