TY - GEN
T1 - Examining the potentials of computer games for English learning
AU - Chen, Howard Hao Jan
AU - Huang, Wendy Yu Chen
PY - 2010
Y1 - 2010
N2 - This study aims to investigate Taiwanese EFL college students' perceptions of the potentials of computer games for language learning. The participants are required to play two selected video games, Sid Meier's Pirates and Telltale Sam & Max in the researcher's computer assisted language learning class. To elicit participants' perceptions of computer games, researchers asked them to write a reflection paper after they had played these two games for more than ten hours. The findings show that most students believe that suitable computer games can assist second language learning. The strengths and weaknesses of using computer games in language education are also discussed in this paper.
AB - This study aims to investigate Taiwanese EFL college students' perceptions of the potentials of computer games for language learning. The participants are required to play two selected video games, Sid Meier's Pirates and Telltale Sam & Max in the researcher's computer assisted language learning class. To elicit participants' perceptions of computer games, researchers asked them to write a reflection paper after they had played these two games for more than ten hours. The findings show that most students believe that suitable computer games can assist second language learning. The strengths and weaknesses of using computer games in language education are also discussed in this paper.
KW - Computer assisted language learning
KW - Video games
UR - http://www.scopus.com/inward/record.url?scp=77953765193&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77953765193&partnerID=8YFLogxK
U2 - 10.1109/DIGITEL.2010.35
DO - 10.1109/DIGITEL.2010.35
M3 - Conference contribution
AN - SCOPUS:77953765193
SN - 9780769539935
T3 - DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
SP - 134
EP - 138
BT - DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
T2 - 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
Y2 - 12 April 2010 through 16 April 2010
ER -