Examining Different Affective Factors in Learning with Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study aims to examine how prior knowledge and affective factors of virtual reality environments predict science learning achievement through the mediation of learning engagement. Ninety-two sixth-grade students in Taiwan were recruited in this study. Data were analyzed through partial least squares structural equation modeling (PLS-SEM). The results showed that prior knowledge negatively predicted presence and control and active learning. Presence, control and active learning positively predicted learning engagement (behavioral engagement, cognitive engagement, emotional engagement). Cognitive fatigue was found to negatively predict emotional engagement and science learning achievement. Implications and suggestions for future research were addressed in the study.

Original languageEnglish
Title of host publication31st International Conference on Computers in Education, ICCE 2023 - Proceedings
EditorsJu-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
PublisherAsia-Pacific Society for Computers in Education
Pages437-446
Number of pages10
ISBN (Electronic)9786269689026
Publication statusPublished - 2023 Dec
Event31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
Duration: 2023 Dec 42023 Dec 8

Publication series

Name31st International Conference on Computers in Education, ICCE 2023 - Proceedings
Volume2

Conference

Conference31st International Conference on Computers in Education, ICCE 2023
Country/TerritoryJapan
CityMatsue, Shimane
Period2023/12/042023/12/08

Keywords

  • cognitive fatigue
  • control and active learning
  • learning engagement
  • presence
  • virtual reality

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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