@article{0eed7af5b789477fa41866939a11f1af,
title = "EVENLY MATCHED COMPETITIVE STRATEGIES: DYNAMIC DIFFICULTY ADAPTATION IN A GAME-BASED LEARNING SYSTEM.",
abstract = "Game-based learning is a highly motivational learning approach, with appropriate difficulty level being the key to level of motivation in this type of learning. However, it is not easy to adapt the difficulty of game-based learning for some students. This study proposes two evenly matched competitive strategies to dynamically adapt the difficulty of game-based learning during the game, while matching game progress and maintaining evenly matched game results. The strategies are designed to realize a even opportunity tactic to manipulate perceived performance in game-based learning. This study also proposes three adaptation methods: Adjusting the complexity of learning tasks, uncertain game factors, and virtual characters to realize the strategies. A system was implemented and two preliminary experiments were conducted with a total of 56 participants to validate the strategies and adaptations. The results of the experiments show that adaptations based on strategies can dynamically adjust in order for different students to keep the game evenly matched. [ABSTRACT FROM AUTHOR]",
keywords = "Learning, Students, Economic competition, Virtual reality, Social dynamics, Social adjustment, adaptive and intelligent educational systems, dynamic difficulty adaptation, even opportunity tactic, Personalized game-based learning system, virtual opponent",
author = "CHIH-YUEH CHOU and SHAO-PIN LU and ZHI-HONG CHEN",
note = "Accession Number: 91701825; CHIH-YUEH CHOU 1; Email Address:
[email protected]; SHAO-PIN LU 1; Email Address:
[email protected]; ZHI-HONG CHEN 2; Email Address:
[email protected]; Affiliations: 1 : Department of Computer Engineering and Science, Yuan Ze University, Taiwan; 2 : Department of Information Communication, Yuan Ze University, Taiwan; Source Info: 2013, Vol. 8 Issue 2, p225; Thesaurus Term: Learning; Thesaurus Term: Students; Subject Term: Economic competition; Subject Term: Virtual reality; Subject Term: Social dynamics; Subject Term: Social adjustment; Author-Supplied Keyword: adaptive and intelligent educational systems; Author-Supplied Keyword: dynamic difficulty adaptation; Author-Supplied Keyword: even opportunity tactic; Author-Supplied Keyword: Personalized game-based learning system; Author-Supplied Keyword: virtual opponent; Number of Pages: 19p; Document Type: Article",
year = "2013",
month = jul,
language = "English",
volume = "8",
pages = "225--243",
journal = "Research & Practice in Technology Enhanced Learning",
issn = "1793-2068",
publisher = "Springer Nature",
number = "2",
}