Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective

Pin Luarn, Chiao Chieh Chen, Yu Ping Chiu*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able to improve learning motivation. Specifically, this study aims at exploring the antecedents and consequences of intrinsic learning motivation and its mediating role in gamification context. Design/methodology/approach: A survey method was used to gather the information from students, and regression analysis was used to examine the relationship between three categories of gamification features (social, achievement and immersion), and intrinsic learning motivation. Moreover, this study further used self-determination theory to clarify how students' psychological needs (relatedness, competence and autonomy) mediate the effects of gamification and learning motivation. Findings: Results showed that social, achievement and immersion features are key aspects that impact students' intrinsic motivation. The psychological needs of students can further enhance these relationships. Originality/value: Overall, the findings illuminate the unique motivations for learning and reveal design strategies that can be implemented to improve teaching through gamification features.

Original languageEnglish
Pages (from-to)413-424
Number of pages12
JournalInternational Journal of Information and Learning Technology
Volume40
Issue number5
DOIs
Publication statusPublished - 2023 Oct 24

Keywords

  • Gamification
  • Immersion
  • Learning motivation
  • Self-determination theory

ASJC Scopus subject areas

  • Education
  • Computer Science Applications
  • Computer Networks and Communications

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