Enhancing cognition, motivation, and behavioral performance in individuals with severe mental illness through an intervention incorporating tabletop games

  • Chien Chuan Chu
  • , Jen Suh Chern*
  • , Ming Teng Lin
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

The purpose of this study was to investigate the effects of tabletop games on cognition, motivation and behavioral performance for individuals with severe mental illness (SMI). A total of 44 eligible participants were recruited in a single psychiatric medical institute and were assigned to either the experimental group (EG, n = 21) or a control group (CG, n = 23). The outcome measures were cognition measured by the Montreal Cognitive Assessment (MoCA) and Color Trails Test (CTT), behavioral performance measured by Work Behavior Inventory (WBI), and motivation measured by Volitional Questionnaire. After eight weeks of tabletop game intervention, three times a week for 60 min each time, the EG exhibited significant and/or medium trends of improvement in all outcome measures. The CG showed significant and medium trend of improvement in delayed recall of MoCA and time to finish Color Trails Test 1, and regression in orientation of MoCA and work quality in WBI. Tabletop games improve cognition, motivation and behavioral performance in individuals with SMI. Further investigation is required to determine the long-term effects of tabletop games intervention.

Original languageEnglish
Article number105287
JournalActa Psychologica
Volume259
DOIs
Publication statusPublished - 2025 Sept

Keywords

  • Behavioral performance
  • Cognition
  • Motivation
  • Severe mental illness
  • Tabletop games

ASJC Scopus subject areas

  • Experimental and Cognitive Psychology
  • Developmental and Educational Psychology
  • Arts and Humanities (miscellaneous)

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